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<blockquote data-quote="Elder-Basilisk" data-source="post: 4856868" data-attributes="member: 3146"><p>In theory, this is true. In practice, the official party roles are some of the most misleading aspects of D&D.</p><p></p><p>For instance, consider these two parties:</p><p></p><p>1. Ensnaring Swordmage, fey-pact warlock, preserving invoker, laser cleric, dark pact warlock.</p><p></p><p>one defender, two strikers, a controller, and a leader--there must be some synergy there, right? Hardly.</p><p></p><p>2. Tempest fighter, rageblood barbarian, archer ranger, wizard, inspiring warlord (with a focus on increasing party damage).</p><p></p><p>That second party has quite a bit of synergy and in 15 minutes will breeze through encounters that often leave the first party running out of healing surges in an hour.</p><p></p><p>Now consider party 3: Two blade ranger, thaneborn barbarian, chaos sorcerer, star-pact warlock, tactical warlord. No defender and no controller, just four strikers and a leader. But they will do vastly better than the first party.</p><p></p><p>A few principles to keep in mind:</p><p>1. Damage is everyone's job. Don't leave it to the strikers.</p><p>2. What matters is not having a class with one of WotC's role labels. What matters is having the tactical roles covered.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4856868, member: 3146"] In theory, this is true. In practice, the official party roles are some of the most misleading aspects of D&D. For instance, consider these two parties: 1. Ensnaring Swordmage, fey-pact warlock, preserving invoker, laser cleric, dark pact warlock. one defender, two strikers, a controller, and a leader--there must be some synergy there, right? Hardly. 2. Tempest fighter, rageblood barbarian, archer ranger, wizard, inspiring warlord (with a focus on increasing party damage). That second party has quite a bit of synergy and in 15 minutes will breeze through encounters that often leave the first party running out of healing surges in an hour. Now consider party 3: Two blade ranger, thaneborn barbarian, chaos sorcerer, star-pact warlock, tactical warlord. No defender and no controller, just four strikers and a leader. But they will do vastly better than the first party. A few principles to keep in mind: 1. Damage is everyone's job. Don't leave it to the strikers. 2. What matters is not having a class with one of WotC's role labels. What matters is having the tactical roles covered. [/QUOTE]
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