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Party Optimization
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<blockquote data-quote="77IM" data-source="post: 6817351" data-attributes="member: 12377"><p>I agree with the advice to "play what you want," but since the title of the thread is Party Optimization, I'll assume that that's what's funnest for you.</p><p></p><p>I'd go with paladin or possibly barbarian. Both are tough, damage-dealing classes with some neat perks. Of those perks, the paladin's spells and healing and auras are probably better than the barbarian's rage and ... whatever else barbarians get. Barbarian is better if your group is trying to stay stealthy and mobile; OTOH that's hard to do with a life cleric, and if your group's cleric is not a life cleric, then the paladin's healing is pretty handy. And a paladin (especially vengeance paladin) can be built stealthy if that's your group's thing.</p><p></p><p>Fighter is not a bad choice either, I just find it kind of bland, although it gets a lot better at 3rd level when you can pick a subclass. Ranger and monk and valor-bard can also work as front-line blockers, but it's harder, especially at low levels; you have to take a more active approach to managing aggro.</p><p></p><p>Finally, druid (Circle of the Moon) is an amazing class at lower levels and can easily tank for the group, provide back-up healing, and have some good utility spells. Your role may change if you reach high levels, but I feel higher levels are a little less sensitive to group composition.</p></blockquote><p></p>
[QUOTE="77IM, post: 6817351, member: 12377"] I agree with the advice to "play what you want," but since the title of the thread is Party Optimization, I'll assume that that's what's funnest for you. I'd go with paladin or possibly barbarian. Both are tough, damage-dealing classes with some neat perks. Of those perks, the paladin's spells and healing and auras are probably better than the barbarian's rage and ... whatever else barbarians get. Barbarian is better if your group is trying to stay stealthy and mobile; OTOH that's hard to do with a life cleric, and if your group's cleric is not a life cleric, then the paladin's healing is pretty handy. And a paladin (especially vengeance paladin) can be built stealthy if that's your group's thing. Fighter is not a bad choice either, I just find it kind of bland, although it gets a lot better at 3rd level when you can pick a subclass. Ranger and monk and valor-bard can also work as front-line blockers, but it's harder, especially at low levels; you have to take a more active approach to managing aggro. Finally, druid (Circle of the Moon) is an amazing class at lower levels and can easily tank for the group, provide back-up healing, and have some good utility spells. Your role may change if you reach high levels, but I feel higher levels are a little less sensitive to group composition. [/QUOTE]
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