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<blockquote data-quote="FormerlyHemlock" data-source="post: 6820551" data-attributes="member: 6787650"><p>Well, sort of. You're tacking on one or more levels of Barbarian at the beginning, and then getting everything important that the Barbarian gets, except that you're more MAD.</p><p></p><p>Barbarians are extremely front-loaded.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6788736" target="_blank">Flamestrike</a></u></strong></em>, getting 4d12 on a crit is basically like +1 to +2 to damage (depending on how often you hit). A Warbearian, if he can solve the MAD issue, will attack three to four times per round for 1d10(or 1d4)+22 per hit, hitting at +6 with advantage. Possibly with +d6 from Hex if he doesn't have something better to spend his concentration on (like Rage or Darkness). He'll have three rages a day. So 17 levels of Barbarian gets you a slightly bigger damage die (d12 instead of d10/d4) and +2 to hit, -1 to damage, 68ish more HP, and unlimited rages per day instead of three.</p><p></p><p>In contrast, the warbearian gets a bunch of temp HP (assuming Fiendlock, which is totally thematic BTW for a crazy warbearian berserkoid), Armor of Agathys, Hurl Through Hell, a bunch of invocations, and 9th level spells. HtH alone will make up for the lower to-hit bonus.</p><p></p><p>I know which of those two sets of options excites me more. And I don't even <em>like</em> warlocks!</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Ironically, a warbearian has almost exactly the same damage output, to within 20% or so.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6820551, member: 6787650"] Well, sort of. You're tacking on one or more levels of Barbarian at the beginning, and then getting everything important that the Barbarian gets, except that you're more MAD. Barbarians are extremely front-loaded. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6788736"]Flamestrike[/URL][/U][/B][/I], getting 4d12 on a crit is basically like +1 to +2 to damage (depending on how often you hit). A Warbearian, if he can solve the MAD issue, will attack three to four times per round for 1d10(or 1d4)+22 per hit, hitting at +6 with advantage. Possibly with +d6 from Hex if he doesn't have something better to spend his concentration on (like Rage or Darkness). He'll have three rages a day. So 17 levels of Barbarian gets you a slightly bigger damage die (d12 instead of d10/d4) and +2 to hit, -1 to damage, 68ish more HP, and unlimited rages per day instead of three. In contrast, the warbearian gets a bunch of temp HP (assuming Fiendlock, which is totally thematic BTW for a crazy warbearian berserkoid), Armor of Agathys, Hurl Through Hell, a bunch of invocations, and 9th level spells. HtH alone will make up for the lower to-hit bonus. I know which of those two sets of options excites me more. And I don't even [I]like[/I] warlocks! [COLOR=#000000] Ironically, a warbearian has almost exactly the same damage output, to within 20% or so.[/COLOR] [/QUOTE]
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