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<blockquote data-quote="SailorNash" data-source="post: 6822919" data-attributes="member: 6788401"><p>I won't jump on the "play what you want" bandwagon. While true, I know that I always have more ideas than I have time to play, and such questions are helpful to narrow down what might sound interesting. </p><p></p><p>Front line fighter makes the most sense, or any sort of melee-type really. I wouldn't worry about "tanking" so much as anything that could drop a Barb would liquify the rest of the group. Focusing too much on their one weak point means encounters have to be balanced around both extremes, rather than realistic for the party in question. </p><p></p><p>I'd rather go for a heavy DEX build, personally. Enough AC to engage in melee, but still able to keep up with a pack of Rogues without being that one guy clanking around in plate mail. </p><p></p><p>You already have skills and a party face, so I'd optimize for versatility. My pick would probably be Moon Druid, as his nature skills would fill in gaps left by the Rogues while likely not stepping on the Clerics toes. If that doesn't fit your groups theme, I might alternatively go with some form of arcane Gish - picking up whatever gaps your sorcerer can't fill.</p></blockquote><p></p>
[QUOTE="SailorNash, post: 6822919, member: 6788401"] I won't jump on the "play what you want" bandwagon. While true, I know that I always have more ideas than I have time to play, and such questions are helpful to narrow down what might sound interesting. Front line fighter makes the most sense, or any sort of melee-type really. I wouldn't worry about "tanking" so much as anything that could drop a Barb would liquify the rest of the group. Focusing too much on their one weak point means encounters have to be balanced around both extremes, rather than realistic for the party in question. I'd rather go for a heavy DEX build, personally. Enough AC to engage in melee, but still able to keep up with a pack of Rogues without being that one guy clanking around in plate mail. You already have skills and a party face, so I'd optimize for versatility. My pick would probably be Moon Druid, as his nature skills would fill in gaps left by the Rogues while likely not stepping on the Clerics toes. If that doesn't fit your groups theme, I might alternatively go with some form of arcane Gish - picking up whatever gaps your sorcerer can't fill. [/QUOTE]
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