Party recommendation for Castle Whiterock

thorimar

First Post
I am preparing to run a campaign through Castle Whiterock and was looking for some advice about party construction. Are there any must have members in the group? I am converting the adventure over to Pathfinder, but the general classes are all the same. I will likely have 4-5 PCs in the group, so it shouldn't be a problem to cover all the usual party members, but this group has gone without a cleric before. Is that a big problem in this module? Any advice from players or DMs who have run this adventure would be appreciated!
 

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IIRC, the adventure suggested having 2 Fighters, 1 Cleric, 1 Rogue, and 1 Wizard. That party would certainly cover the skills necessary for completing the adventure. If I were building a party for that adventure, I think I would run 2 Clerics, 1 Fighter, 1 Rogue, and 1 Wizard. A second cleric is, IMHO, more valuable than a second fighter. I'd also recommend having a good spread of skills, and double up on a few like Search (or Perception in Pathfinder).
 

I pretty much have to agree with Jacob Marley. I've spent a lot of time in megadungeons (WLD for 18 months and now dungeonaday.com for the last 6), and groups that don't have good balance don't tend to do well when the going gets really tough.
 

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