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Party size and level variance in 5e
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<blockquote data-quote="Lanefan" data-source="post: 5965386" data-attributes="member: 29398"><p>In the "magic items in 5e" thread in news, during a discussion about the fine-tuning of math over the various editions, [MENTION=54877]Crazy Jerome[/MENTION] noted:</p><p></p><p>This got me thinking: one thing 1e (and 0e and 2e) could handle was a pretty wide variance in party size without things breaking too badly. Most 1e modules give quite a wide range when suggesting party size, as in "from 4-8 characters ...". But 3e was specifically designed for a 4-character party, and 4e for a 5-character party - and varying from those numbers by more than one can really upset the math. (I've seen this in action; in the 3e campaign I played in our average party size was about 8-10, this threw the CR-EL system for a real loop)</p><p></p><p>As for level variance, again 1e modules usually gave a suggested range, assuming the party would have internal level variance. I've found lately, though - particularly with 4e modules - that while they give a level range (e.g. Keep on the Shadowfell's 1-3 range) it instead means it's designed for them to all go in at the low level in that range and all come out at the high.</p><p></p><p>I think the game should be flexible enough to handle internal level range in the party, and to handle parties of varying size. It's been done before; it can be done again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"the last few Sundays have told me a party of 18 4th-7th level characters is tough to challenge"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5965386, member: 29398"] In the "magic items in 5e" thread in news, during a discussion about the fine-tuning of math over the various editions, [MENTION=54877]Crazy Jerome[/MENTION] noted: This got me thinking: one thing 1e (and 0e and 2e) could handle was a pretty wide variance in party size without things breaking too badly. Most 1e modules give quite a wide range when suggesting party size, as in "from 4-8 characters ...". But 3e was specifically designed for a 4-character party, and 4e for a 5-character party - and varying from those numbers by more than one can really upset the math. (I've seen this in action; in the 3e campaign I played in our average party size was about 8-10, this threw the CR-EL system for a real loop) As for level variance, again 1e modules usually gave a suggested range, assuming the party would have internal level variance. I've found lately, though - particularly with 4e modules - that while they give a level range (e.g. Keep on the Shadowfell's 1-3 range) it instead means it's designed for them to all go in at the low level in that range and all come out at the high. I think the game should be flexible enough to handle internal level range in the party, and to handle parties of varying size. It's been done before; it can be done again. :) Lan-"the last few Sundays have told me a party of 18 4th-7th level characters is tough to challenge"-efan [/QUOTE]
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