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Party size and level variance in 5e
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<blockquote data-quote="steeldragons" data-source="post: 5965764" data-attributes="member: 92511"><p>I'll just add my voice to Lanefan's original post. I would very much like to see 5e be able to handle groups of 1) various numbers of PCs and 2) variable levels of those PCs within the same party. Though, in addition to 3) if you prefer X style of play/Y type of "balance"/or whatever other reason, generate a party of 5 PCs "only", who are all, always, at the same level of experience.</p><p></p><p>From my limited experiences with online games, here on ENworld, it seems to top out in manageability at 4 or 5 characters. And leveling is,, more or less, at the same time...or very close (within 1 level of each other).</p><p></p><p>For the tables, my best and longest running groups have been anywhere from 4 to 7 or 8. Sometimes, with the occasional temporary addition or casual gamer coming in for a part of the adventure, getting up to 10 or so...I recall one "holiday weekend marathon" where we had about 15 people for a limited [not "one shot", technically, but this single weekend] shot". </p><p></p><p>Wow that was nuts. But tons of fun.</p><p></p><p>Level ranges, generally, stayed within 2 of each other...maybe occasionally 3 as the thieves jumped ahead of most spellcasters for a limited period of time.</p><p></p><p>There was never "Hey no fair! They're 5th level and I'm still 4th!" or "How come they get to be 4th but I haven't made 2nd yet! This isn't 'Balanced'!" It was just the way it was...and we had fun doing it.</p><p></p><p>Thankfully, as the op notes, the adventures were written and designed that you would have these discrepancies and written with the idea that it was entirely possible for you to have a party of a couple of 4th levels, two 5th and maybe a 6th all in the same party at the same time. Could the 6th do more and last longer? Yes. But you played your character to the hilt of your conception and everyone got by. </p><p></p><p>Even with homebrewed adventures, I don't really ever recall jumping more than 1 level or maybe 2 (if a really long arc) over the course of a single adventure. IOW doing a "for levels 4-7" module usually meant everyone was coming out at 6th or 7th, maybe the top would be 8th, depending on what level you'd started.</p><p></p><p>I see no reason this can't be duplicated and presented as, not only possible, but encouraged.</p><p></p><p>Naturally, there should be multiple "rules" offered (in the DMG I would imagine) for How XP should/could be doled out (what actually constitutes XP for the players) and/or (for those who don't want to use XP at all) different ways you can "level up" your group without the use of XP (i.e. "Adventure's done, you all survived/succeed. Everyone is now level 3" or what have you).</p><p></p><p>So, as I envision it, you could have one group playing 5e with 6 or 8 PCs of a 2-3 level spread and another, easily, could be just 3 or 5 PCs all of the same level, leveling up all at once/at the end of each adventure (or whenever the DM says so). And, even, vice versa (larger groups leveling simultaneously, smaller groups leveling at their individual rates/XPs).</p><p></p><p>But, yeah. Hopefully, this'll all be covered/offered in the 5e DMG and, as for [how I view] just about every single other element of 5e, everyone gets to play how/what they like.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5965764, member: 92511"] I'll just add my voice to Lanefan's original post. I would very much like to see 5e be able to handle groups of 1) various numbers of PCs and 2) variable levels of those PCs within the same party. Though, in addition to 3) if you prefer X style of play/Y type of "balance"/or whatever other reason, generate a party of 5 PCs "only", who are all, always, at the same level of experience. From my limited experiences with online games, here on ENworld, it seems to top out in manageability at 4 or 5 characters. And leveling is,, more or less, at the same time...or very close (within 1 level of each other). For the tables, my best and longest running groups have been anywhere from 4 to 7 or 8. Sometimes, with the occasional temporary addition or casual gamer coming in for a part of the adventure, getting up to 10 or so...I recall one "holiday weekend marathon" where we had about 15 people for a limited [not "one shot", technically, but this single weekend] shot". Wow that was nuts. But tons of fun. Level ranges, generally, stayed within 2 of each other...maybe occasionally 3 as the thieves jumped ahead of most spellcasters for a limited period of time. There was never "Hey no fair! They're 5th level and I'm still 4th!" or "How come they get to be 4th but I haven't made 2nd yet! This isn't 'Balanced'!" It was just the way it was...and we had fun doing it. Thankfully, as the op notes, the adventures were written and designed that you would have these discrepancies and written with the idea that it was entirely possible for you to have a party of a couple of 4th levels, two 5th and maybe a 6th all in the same party at the same time. Could the 6th do more and last longer? Yes. But you played your character to the hilt of your conception and everyone got by. Even with homebrewed adventures, I don't really ever recall jumping more than 1 level or maybe 2 (if a really long arc) over the course of a single adventure. IOW doing a "for levels 4-7" module usually meant everyone was coming out at 6th or 7th, maybe the top would be 8th, depending on what level you'd started. I see no reason this can't be duplicated and presented as, not only possible, but encouraged. Naturally, there should be multiple "rules" offered (in the DMG I would imagine) for How XP should/could be doled out (what actually constitutes XP for the players) and/or (for those who don't want to use XP at all) different ways you can "level up" your group without the use of XP (i.e. "Adventure's done, you all survived/succeed. Everyone is now level 3" or what have you). So, as I envision it, you could have one group playing 5e with 6 or 8 PCs of a 2-3 level spread and another, easily, could be just 3 or 5 PCs all of the same level, leveling up all at once/at the end of each adventure (or whenever the DM says so). And, even, vice versa (larger groups leveling simultaneously, smaller groups leveling at their individual rates/XPs). But, yeah. Hopefully, this'll all be covered/offered in the 5e DMG and, as for [how I view] just about every single other element of 5e, everyone gets to play how/what they like. --SD [/QUOTE]
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