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General Tabletop Discussion
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Party size and level variance in 5e
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<blockquote data-quote="Crazy Jerome" data-source="post: 5965923" data-attributes="member: 54877"><p>Broadly speaking, tighter action economy, side by side initiative, less options, and the surprising one--increased mortality. </p><p> </p><p>It's easy to run for 12 1st level PCs when you know that two or three of them are going to buy it in the first hour, and start playing monsters. It's almost like classic dodge ball with multiple balls, where everyone that gets hit goes to the outer circle and becomes a threat to the survivors. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>If one were to run a "Killer DM" version of low-level 3E PCs with pregens (including spares), you could get most of that same effect, though the other aspects (cyclic initiative, more actions) would delay the tipping point. You'd need to be particularly mean to make it work as well as AD&D did in this respect.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5965923, member: 54877"] Broadly speaking, tighter action economy, side by side initiative, less options, and the surprising one--increased mortality. It's easy to run for 12 1st level PCs when you know that two or three of them are going to buy it in the first hour, and start playing monsters. It's almost like classic dodge ball with multiple balls, where everyone that gets hit goes to the outer circle and becomes a threat to the survivors. :p If one were to run a "Killer DM" version of low-level 3E PCs with pregens (including spares), you could get most of that same effect, though the other aspects (cyclic initiative, more actions) would delay the tipping point. You'd need to be particularly mean to make it work as well as AD&D did in this respect. [/QUOTE]
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