Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Party size and level variance in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5966063" data-attributes="member: 43019"><p>Perhaps... but now that I'm able to see it (something I'll admit I couldn't back then), I don't see why I wouldn't equally see it playing an older edition.</p><p></p><p>That is to say, when I ran Caves of Chaos for the playtest I very much noticed the disparities between when we tested with 3 PCs vs when we tested with 6 PCs, and I noticed when they stumbled into 2 orcs and when they stumbled into 30. </p><p></p><p>The problem is still there, no matter the system - the expectation of coping is what's different. I'm not sure whether that's a good or bad thing.</p><p></p><p>Fwiw, I also noticed that one D&D Next PC was half as effective as another due to choices made, in the same way that I notice when playing 4e and we have some folks who are 3 levels lower than another, or have drastically worse treasure. It's not really something I noticed in my younger years when I played 1e and 2e, but I rather suspect I'd notice now.</p><p></p><p>I will say one thing that I think is a lot different. Much more so than in the past, people expect every encounter to be challenging. It's not enough that every encounter might cost some hit points, or spell slots, or have an extremely small chance to kill someone, but they want each combat to be meaningful and risky and require full attention.</p><p></p><p>And that's a _huge_ difference. In working on some recent adventures I positively confused people because I had a couple places where there were total pushover fights - mind you, it made more sense when they realized those fights were there to see if they sprung an alarm and were largely decided by initiative.</p><p></p><p>Hmm... maybe that's another thing. Initiative was _such_ a huge deal when dealing with spellcasters and dragons, but less so for goblins, ogres, etc. It feels like it's a pretty darn big deal for everyone now though. The easier it is to wrap up a combat in a round (sleep, dragon breath, fireball, very effective attacks of any sort), the more swingy it gets.</p></blockquote><p></p>
[QUOTE="keterys, post: 5966063, member: 43019"] Perhaps... but now that I'm able to see it (something I'll admit I couldn't back then), I don't see why I wouldn't equally see it playing an older edition. That is to say, when I ran Caves of Chaos for the playtest I very much noticed the disparities between when we tested with 3 PCs vs when we tested with 6 PCs, and I noticed when they stumbled into 2 orcs and when they stumbled into 30. The problem is still there, no matter the system - the expectation of coping is what's different. I'm not sure whether that's a good or bad thing. Fwiw, I also noticed that one D&D Next PC was half as effective as another due to choices made, in the same way that I notice when playing 4e and we have some folks who are 3 levels lower than another, or have drastically worse treasure. It's not really something I noticed in my younger years when I played 1e and 2e, but I rather suspect I'd notice now. I will say one thing that I think is a lot different. Much more so than in the past, people expect every encounter to be challenging. It's not enough that every encounter might cost some hit points, or spell slots, or have an extremely small chance to kill someone, but they want each combat to be meaningful and risky and require full attention. And that's a _huge_ difference. In working on some recent adventures I positively confused people because I had a couple places where there were total pushover fights - mind you, it made more sense when they realized those fights were there to see if they sprung an alarm and were largely decided by initiative. Hmm... maybe that's another thing. Initiative was _such_ a huge deal when dealing with spellcasters and dragons, but less so for goblins, ogres, etc. It feels like it's a pretty darn big deal for everyone now though. The easier it is to wrap up a combat in a round (sleep, dragon breath, fireball, very effective attacks of any sort), the more swingy it gets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Party size and level variance in 5e
Top