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General Tabletop Discussion
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Party size and level variance in 5e
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<blockquote data-quote="Herschel" data-source="post: 5966114" data-attributes="member: 78357"><p>There's a couple of issues with your point here that really make no sense in your thinly-veiled swipes at players of later editions, the biggest being that there was not unified advancement in earlier editions. You even mention thieves, who had faster advancement rates than anyone except maybe the Druid, who basically leveled for taking a dump in the woods. Characters with (even approximately) even levels of XP would often be different levels, not far apart, but still different. </p><p> </p><p>The other is that we've been shown a different way of doing things that's mathematically tighter. Heck I had a lot of fun doing things that are now(<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) frowned upon by the legal authorities, but that doesn't mean I still would have fun doing them (or that certain things would be frowned upon any more at my age). I can still do a lot of those things, but the repercussions aren't as fun anymore. The old "That's just the way it was and we had fun" isn't a good excuse because new ways of thinking and learning change what we knew. In game terms, liking randomness, etc. is fine. I love 4E but have added a number of random elements to it when I DM a home game just to defy expectations a bit because any game I run's rules work for me, not the other way around.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5966114, member: 78357"] There's a couple of issues with your point here that really make no sense in your thinly-veiled swipes at players of later editions, the biggest being that there was not unified advancement in earlier editions. You even mention thieves, who had faster advancement rates than anyone except maybe the Druid, who basically leveled for taking a dump in the woods. Characters with (even approximately) even levels of XP would often be different levels, not far apart, but still different. The other is that we've been shown a different way of doing things that's mathematically tighter. Heck I had a lot of fun doing things that are now(;)) frowned upon by the legal authorities, but that doesn't mean I still would have fun doing them (or that certain things would be frowned upon any more at my age). I can still do a lot of those things, but the repercussions aren't as fun anymore. The old "That's just the way it was and we had fun" isn't a good excuse because new ways of thinking and learning change what we knew. In game terms, liking randomness, etc. is fine. I love 4E but have added a number of random elements to it when I DM a home game just to defy expectations a bit because any game I run's rules work for me, not the other way around. [/QUOTE]
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