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Party suggestion - 5th Character
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<blockquote data-quote="SSquirrel" data-source="post: 5552851" data-attributes="member: 5202"><p>Put me in the camp of doubling up on Strikers. My Dark Sun group has 6 characters (our DM runs a PC as well) and we have one each of Leaders and Controllers (yay I love my Wizard!) and double up on Strikers and Defenders. Our Warden is the master of gathering huge groups and holding them close, esp w/his banner that can pull people near him, while our Paladin is more focused on holding onto one or 2 other guys. Our group tends toward a divide and conquer strategy w/my Controller tossing stuff wherever is needed as I can generally cover the entire battlefield w/no problem at all.</p><p></p><p>If you make a melee character, that will give you 3 melee (assuming Laser Cleric) so there should always be at least 1 pair of guys flanking someone. That said, getting a ranged character w/things like Distant Advantage will help keep things easier on your healer as you should (in theory) be away from combat a good bit. My Wizard picked up Shaman so I could toss an occasional heal and once I got Master Preserver, I had something else to let me trip off a surge for people too. Yes you're 2nd level so some of that is down the line, but there are lots of cool options available for you.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5552851, member: 5202"] Put me in the camp of doubling up on Strikers. My Dark Sun group has 6 characters (our DM runs a PC as well) and we have one each of Leaders and Controllers (yay I love my Wizard!) and double up on Strikers and Defenders. Our Warden is the master of gathering huge groups and holding them close, esp w/his banner that can pull people near him, while our Paladin is more focused on holding onto one or 2 other guys. Our group tends toward a divide and conquer strategy w/my Controller tossing stuff wherever is needed as I can generally cover the entire battlefield w/no problem at all. If you make a melee character, that will give you 3 melee (assuming Laser Cleric) so there should always be at least 1 pair of guys flanking someone. That said, getting a ranged character w/things like Distant Advantage will help keep things easier on your healer as you should (in theory) be away from combat a good bit. My Wizard picked up Shaman so I could toss an occasional heal and once I got Master Preserver, I had something else to let me trip off a surge for people too. Yes you're 2nd level so some of that is down the line, but there are lots of cool options available for you. [/QUOTE]
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Party suggestion - 5th Character
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