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General Tabletop Discussion
*Pathfinder & Starfinder
Party Tactics and Rules III: Shock and Awe
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<blockquote data-quote="Celebrim" data-source="post: 805461" data-attributes="member: 4937"><p>You seem to be getting alot of good rules responces, so let me pipe up on the question of lawfulness.</p><p></p><p>Lawful neutral gives you alot of leeway to do otherwise evil things, but at the same time it is quite constraining on when you can do these things:</p><p></p><p>1) You need to have clear authority to act. You can't just be acting on your own initiative. If the character is not bound to the service of some larger organization, did the party at least agree to this course of action? Would/were some members of the party offended by the act (or would they be offended if they knew)?</p><p></p><p>2) Lawful systems of morality should not have many ambiguities. The character should know based on his moral code when murder is permissable. If the moral code doesn't cover the situation, it should be a source of great stress to the character - possibly paralyzing them into inaction. At the least, such a character should seek out higher authority to determine if he has acted 'wisely', and should be penitant of the moral authority disagrees.</p><p></p><p>3) The character has to see his action as in the service of some larger group - and he has to be right! Moreover, he cannot break the code even if breaking the the code appears to be in service of the larger group - this would be leaning away from lawfulness and toward something else.</p><p></p><p>4) The code can't be utterly ruthless (that would be lawful evil). For every case in which murder is permissable to perserve the interests of the group, there has to be balancing cases where it is clearly not permissable.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 805461, member: 4937"] You seem to be getting alot of good rules responces, so let me pipe up on the question of lawfulness. Lawful neutral gives you alot of leeway to do otherwise evil things, but at the same time it is quite constraining on when you can do these things: 1) You need to have clear authority to act. You can't just be acting on your own initiative. If the character is not bound to the service of some larger organization, did the party at least agree to this course of action? Would/were some members of the party offended by the act (or would they be offended if they knew)? 2) Lawful systems of morality should not have many ambiguities. The character should know based on his moral code when murder is permissable. If the moral code doesn't cover the situation, it should be a source of great stress to the character - possibly paralyzing them into inaction. At the least, such a character should seek out higher authority to determine if he has acted 'wisely', and should be penitant of the moral authority disagrees. 3) The character has to see his action as in the service of some larger group - and he has to be right! Moreover, he cannot break the code even if breaking the the code appears to be in service of the larger group - this would be leaning away from lawfulness and toward something else. 4) The code can't be utterly ruthless (that would be lawful evil). For every case in which murder is permissable to perserve the interests of the group, there has to be balancing cases where it is clearly not permissable. [/QUOTE]
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