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<blockquote data-quote="Janx" data-source="post: 4752758" data-attributes="member: 8835"><p>My treasure accounting system is pretty simple:</p><p></p><p>For my PC, I write any inventory changes on the back of my sheet. For party treasure, I use a seperate sheet.</p><p></p><p>My notation is pretty simple, I use plus sign and a quantity, followed by the name of the item, to show I added it. I use a - sign to show I removed it. At the end of the game, I add them all up, and adjust my character sheet.</p><p></p><p>For party loot, I do the same thing, though the difference is, we split the loot at "pausing points" and just cross off the item if it gets handed to somebody.</p><p></p><p>This +/i/cross method works better than actively marking up the inventory section of a character sheet, which is possible to change a lot during the game.</p><p></p><p>During a game, my inventory notation space might look like:</p><p>-5 SP</p><p>+1 shortsword +1</p><p>-2 dagger</p><p>+1021 GP</p><p></p><p>This would reflect that I spent 5 silver, got a shortsword +1, lost 2 daggers, got 1,021 GP from party loot. In a real adventure, the list is usually longer.</p><p></p><p>Since we usually fully split the loot by the end of the game, we don't have a true "party inventory". If we did, I'd keep a seperate document (like the PC's inventory), and still use the inventory scratchpad/notation system to denote changes made during the game, only finalizing them post-game during char sheet update time.</p><p></p><p>I strongly recommend the notation system for documenting changes during the game. It's pretty simple, and keeps you from pencil marking your sheet to un-readability.</p><p></p><p>I do the same thing for HP. I'm amazed at players who use sheets with a tiny box for HP, and they constantly erase and re-write the number. It wears out the sheet pretty fast. It's much simpler to use a side column on a scratch paper (back of char sheet even), and just do a running addition/subtraction/total column. Less erasing.</p></blockquote><p></p>
[QUOTE="Janx, post: 4752758, member: 8835"] My treasure accounting system is pretty simple: For my PC, I write any inventory changes on the back of my sheet. For party treasure, I use a seperate sheet. My notation is pretty simple, I use plus sign and a quantity, followed by the name of the item, to show I added it. I use a - sign to show I removed it. At the end of the game, I add them all up, and adjust my character sheet. For party loot, I do the same thing, though the difference is, we split the loot at "pausing points" and just cross off the item if it gets handed to somebody. This +/i/cross method works better than actively marking up the inventory section of a character sheet, which is possible to change a lot during the game. During a game, my inventory notation space might look like: -5 SP +1 shortsword +1 -2 dagger +1021 GP This would reflect that I spent 5 silver, got a shortsword +1, lost 2 daggers, got 1,021 GP from party loot. In a real adventure, the list is usually longer. Since we usually fully split the loot by the end of the game, we don't have a true "party inventory". If we did, I'd keep a seperate document (like the PC's inventory), and still use the inventory scratchpad/notation system to denote changes made during the game, only finalizing them post-game during char sheet update time. I strongly recommend the notation system for documenting changes during the game. It's pretty simple, and keeps you from pencil marking your sheet to un-readability. I do the same thing for HP. I'm amazed at players who use sheets with a tiny box for HP, and they constantly erase and re-write the number. It wears out the sheet pretty fast. It's much simpler to use a side column on a scratch paper (back of char sheet even), and just do a running addition/subtraction/total column. Less erasing. [/QUOTE]
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