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<blockquote data-quote="Deadguy" data-source="post: 960562" data-attributes="member: 2480"><p>It's strange how your experiences compare. Most groups I have belonged to have tended towards the notion that items go to whomever needs them. But of late we have also started using the idea of the 'party pot', where a share of the party funds goes after each adventure. It is used to buy healing magics, and to pay for group expenses (so rather than calculate out the exact expenditure on drinks and rooms for a night's stay in an inn, the DM just says 'deduct Xgp from party funds'). For the groups <em>I</em> am involved with, this has worked really well. Heck, when someone is seriously weakened, the party pot pays for new equipment, or extra spells, or the like.</p><p></p><p>On the other hand, a DM friend of mine has had his own group nearly come to blows over dividing party treasure and over the idea of the party pot. It seems that the problem arises out of mutual mistrust - not PC-PC mistrust, mind, but player-player mistrust! Each seemed to fear that 'they' (the other players) were getting more than their fair share. The upshot was that they sold <em>every single</em> magic item they found, at 50% value, and so were becoming steadily weaker and weaker compared with their level. They seem to have sorted themselves out, much to my friend's relief. It wasn't too pleasant to have to deal with sessions undermined by petty bickering.</p><p></p><p>Oh, and Mercule, you 'Little Socialists Experiment' reminds me of my <em>Ars Magica</em> group. Since the game is predicated on communal living for its Wizards (the Covenant), we decided to hold <em>all</em> property in common. Offcicially even the robes on his back belonged to the Covenant first, and were only loaned to the Wizard to use! After a dozen (real) years of play we've relaxed that considerably, but even now the expectation is that anything found belongs first to the covenant, to be used at the discretion of the Council of Magi. There <em>have</em> been some tensions since play started (over 'gifts'), but it has really promoted the sense of community.</p><p></p><p>I suspect that it's from this that I have learned my habit of expecting to own goods in common. When you every day put your life in the hands of your fellow adventurers, and expect them to put their lives in your hands, arguing over exactly who gets every last copper piece seems like a betrayal.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 960562, member: 2480"] It's strange how your experiences compare. Most groups I have belonged to have tended towards the notion that items go to whomever needs them. But of late we have also started using the idea of the 'party pot', where a share of the party funds goes after each adventure. It is used to buy healing magics, and to pay for group expenses (so rather than calculate out the exact expenditure on drinks and rooms for a night's stay in an inn, the DM just says 'deduct Xgp from party funds'). For the groups [i]I[/i] am involved with, this has worked really well. Heck, when someone is seriously weakened, the party pot pays for new equipment, or extra spells, or the like. On the other hand, a DM friend of mine has had his own group nearly come to blows over dividing party treasure and over the idea of the party pot. It seems that the problem arises out of mutual mistrust - not PC-PC mistrust, mind, but player-player mistrust! Each seemed to fear that 'they' (the other players) were getting more than their fair share. The upshot was that they sold [i]every single[/i] magic item they found, at 50% value, and so were becoming steadily weaker and weaker compared with their level. They seem to have sorted themselves out, much to my friend's relief. It wasn't too pleasant to have to deal with sessions undermined by petty bickering. Oh, and Mercule, you 'Little Socialists Experiment' reminds me of my [i]Ars Magica[/i] group. Since the game is predicated on communal living for its Wizards (the Covenant), we decided to hold [i]all[/i] property in common. Offcicially even the robes on his back belonged to the Covenant first, and were only loaned to the Wizard to use! After a dozen (real) years of play we've relaxed that considerably, but even now the expectation is that anything found belongs first to the covenant, to be used at the discretion of the Council of Magi. There [i]have[/i] been some tensions since play started (over 'gifts'), but it has really promoted the sense of community. I suspect that it's from this that I have learned my habit of expecting to own goods in common. When you every day put your life in the hands of your fellow adventurers, and expect them to put their lives in your hands, arguing over exactly who gets every last copper piece seems like a betrayal. [/QUOTE]
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