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Party V's Army
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<blockquote data-quote="00Machado" data-source="post: 3231336" data-attributes="member: 23690"><p>If the PC party laying waste and saving the day is a story that would be interesting to you and your players, then create an enemy army who that is a likely outcome for. Maybe all the 17th level PCs are tied up fighting the high level city residents who are in league with the army, have already been shunted to an extra dimensional prison, etc.</p><p></p><p>If you want information on other people PC's are likely to find in the city already helping (peers as it were, who can be obtacles to them, rivals, or allies who clue them in to why their cities 17th level residents haven't already taken care of the problem), then I'd start with the DMG breakdown of NPCs by level based on population, and start working up some interesting people for PCs to meet, work with, and have working against them.</p><p></p><p>If the setting is the FR North, then I know the Silver Marches book has info on army sizes of the various cities, defenses, and so on. I don't know if the other FR region books have something similar.</p><p></p><p>For ideas on who and what (and how powerful) comprise the enemy army, I think heroes of battle is an excellent treatment of the subject of fantasy battles in general, and it's chapter on sample armies will be of specific interest for addressing this question.</p><p></p><p>If you want to surprise your players, maybe the PC's quickly learn that all is not as it appears on the surface. This army is sponsored by a secret organization that is pulling the strings. Once the PCs discover this, the mysterious faction catches wind of them too, Now on the cabal's radar, they have to figure out what's really going on while this faction opposes them, thwarts them, perhaps even hunts them.</p><p></p><p>Their mission then becomes to figure out the big picture, and execute on the big missions and spy missions that help stop the underlying goals of the enemy.</p><p></p><p>Also, another reason they might have trouble mopping the floor with the army could be the reinforcements that the army can call on. Do they have secret and portable gates that let them bring in a seemingly infinite number of planar allies, for example.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3231336, member: 23690"] If the PC party laying waste and saving the day is a story that would be interesting to you and your players, then create an enemy army who that is a likely outcome for. Maybe all the 17th level PCs are tied up fighting the high level city residents who are in league with the army, have already been shunted to an extra dimensional prison, etc. If you want information on other people PC's are likely to find in the city already helping (peers as it were, who can be obtacles to them, rivals, or allies who clue them in to why their cities 17th level residents haven't already taken care of the problem), then I'd start with the DMG breakdown of NPCs by level based on population, and start working up some interesting people for PCs to meet, work with, and have working against them. If the setting is the FR North, then I know the Silver Marches book has info on army sizes of the various cities, defenses, and so on. I don't know if the other FR region books have something similar. For ideas on who and what (and how powerful) comprise the enemy army, I think heroes of battle is an excellent treatment of the subject of fantasy battles in general, and it's chapter on sample armies will be of specific interest for addressing this question. If you want to surprise your players, maybe the PC's quickly learn that all is not as it appears on the surface. This army is sponsored by a secret organization that is pulling the strings. Once the PCs discover this, the mysterious faction catches wind of them too, Now on the cabal's radar, they have to figure out what's really going on while this faction opposes them, thwarts them, perhaps even hunts them. Their mission then becomes to figure out the big picture, and execute on the big missions and spy missions that help stop the underlying goals of the enemy. Also, another reason they might have trouble mopping the floor with the army could be the reinforcements that the army can call on. Do they have secret and portable gates that let them bring in a seemingly infinite number of planar allies, for example. [/QUOTE]
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