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<blockquote data-quote="Uller" data-source="post: 296730" data-attributes="member: 413"><p>Without some sort of prohibition against killing, you can expect a lot of PC death. As a player, I wouldn't have a problem with that as long as I could create a comparible character (points, XP and wealth) afterwards. But some players put a lot of thought into their PCs and don't like the notion of having to put them to rest.</p><p></p><p>IMCs, the concept of a "party" (a group of adventurering types with a variety of classes working together towards a common goal) is somewhat unique to the PCs. Rarely do the villians utilize such a wide array of talents. Sure...the evil wizard or cleric is going to have some tank body guards or may pay off a roguish type to get some information or assassinate someone, but very very rarely will the PCs encounter 4 or 5 NPCs of comparible level with such a variety of classes...</p><p></p><p>Usually the villians that are classed in my game will have very similar classes that "make sense" to be working together. For instance, a group of 20 gnolls may have 1 Brb3/Ftr2 as a leader, a Brb4 as a Lt. Two-four Ftr3s as Sergeants and 4-8 Brb1/Ftr1s as veterans. Maybe a few Rangers or Rogues of varying levels to serve as scouts.</p></blockquote><p></p>
[QUOTE="Uller, post: 296730, member: 413"] Without some sort of prohibition against killing, you can expect a lot of PC death. As a player, I wouldn't have a problem with that as long as I could create a comparible character (points, XP and wealth) afterwards. But some players put a lot of thought into their PCs and don't like the notion of having to put them to rest. IMCs, the concept of a "party" (a group of adventurering types with a variety of classes working together towards a common goal) is somewhat unique to the PCs. Rarely do the villians utilize such a wide array of talents. Sure...the evil wizard or cleric is going to have some tank body guards or may pay off a roguish type to get some information or assassinate someone, but very very rarely will the PCs encounter 4 or 5 NPCs of comparible level with such a variety of classes... Usually the villians that are classed in my game will have very similar classes that "make sense" to be working together. For instance, a group of 20 gnolls may have 1 Brb3/Ftr2 as a leader, a Brb4 as a Lt. Two-four Ftr3s as Sergeants and 4-8 Brb1/Ftr1s as veterans. Maybe a few Rangers or Rogues of varying levels to serve as scouts. [/QUOTE]
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