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*Pathfinder & Starfinder
Party with a striker(s) that isn't a Rogue
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<blockquote data-quote="eamon" data-source="post: 4446018" data-attributes="member: 51942"><p>It takes quite a bit of wisdom difference to account for the +5 training. And in any case, if this were not the case; we'd be back to the days where skill checks are either impossible to everyone except the trained, or trivial to everyone who is trained.</p><p></p><p>I guess you could house-rule that rogues gain a class feature permitting them to search for traps with thievery rather than perception, but when they fail, they set off the traps. (Fluffily, they rely on feeling their way around, and if they're not fast and light enough, they set off the triggers). I don't think it's a problem that rogues aren't such great scouts, personally - that strikes me as a weird 3e rules side effect more than anything else. Why would an assassin/thief be a great scout? A seasoned veteran (fighter), or a ranger both seem more likely scouts.</p></blockquote><p></p>
[QUOTE="eamon, post: 4446018, member: 51942"] It takes quite a bit of wisdom difference to account for the +5 training. And in any case, if this were not the case; we'd be back to the days where skill checks are either impossible to everyone except the trained, or trivial to everyone who is trained. I guess you could house-rule that rogues gain a class feature permitting them to search for traps with thievery rather than perception, but when they fail, they set off the traps. (Fluffily, they rely on feeling their way around, and if they're not fast and light enough, they set off the triggers). I don't think it's a problem that rogues aren't such great scouts, personally - that strikes me as a weird 3e rules side effect more than anything else. Why would an assassin/thief be a great scout? A seasoned veteran (fighter), or a ranger both seem more likely scouts. [/QUOTE]
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Party with a striker(s) that isn't a Rogue
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