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<blockquote data-quote="pathfinderq1" data-source="post: 4563673" data-attributes="member: 48394"><p>Name: Aiffe Northwind, AKA “Owl” (A-fee)</p><p>Race: Eladrin</p><p>Class: Wizard (war wizard, MC fey warlock)</p><p>Role: Controller</p><p>Level: 1</p><p>Action points: 1</p><p>Unaligned (tending good)</p><p>Height: 5'5" (Medium size)</p><p>Weight: 120 lbs</p><p>Hair: red-gold</p><p>Eyes: green</p><p> </p><p>Ability scores</p><p>Strength: 10 (+0)(2 pts) </p><p>Constitution: 12 (+1)(2 pts) </p><p>Dexterity: 14 (+2)(2 pts, +2 racial) </p><p>Intelligence: 18 (+4)(9 pts, +2 racial) </p><p>Wisdom: 12 (+1)(2 pts) </p><p>Charisma: 14 (+2)(5 pts)</p><p> </p><p>Initiative: +2</p><p>Hit points: 22 (Bloodied 11)</p><p>Surges per day: 7</p><p>HP per surge: 5 </p><p> </p><p>Defenses</p><p>Armor class: 15 (‘Armor’ +1, INT +4) </p><p>Fortitude: 12 (CON +1, birthright +1) </p><p>Reflex: 15 (INT +4, birthright +1)</p><p>Will: 16 (CHA +2, class +2, racial +1, birthright +1)</p><p> </p><p> </p><p>Skills</p><p>Acrobatics (dance) +7; trained- eladrin; DEX +2 </p><p>Arcana +11; trained, INT +4, racial +2</p><p>Diplomacy +7; trained, CHA +2</p><p>History +11; trained, INT +4, racial +2</p><p>Insight +6; trained- warlock MC, WIS +1</p><p>Nature +6; trained, WIS +1</p><p>Perception +1; untrained, WIS +1</p><p> </p><p>Languages:</p><p>Common, Elven</p><p> </p><p>Racial traits:[sblock]</p><p>>+2 Dexterity, +2 Intelligence (included)</p><p>>Skills: +2 Arcana, +2 History (included)</p><p>>Eladrin education: trained in one extra skill (included)</p><p>>Eladrin weapon proficiency: proficient with long sword</p><p>>Eladrin will: +1 to WILL defense, +5 to saving throws against charm effects</p><p>>Fey origin</p><p>>Trance: does not sleep, 4 hour trance gives same benefits as 6 hour sleep/extended rest (and remains aware while in trance state)</p><p>>Fey step: (Encounter power)</p><p>[/sblock]</p><p> </p><p>Class features:</p><p>>Implement mastery: Wand of accuracy</p><p>>Cantrips: at-will casting of ghost sound, light, mage hand, and prestidigitation</p><p>>Ritual casting: (free feat)</p><p>>Spellbook: holds 128 pages of rituals, and daily or utility spells</p><p> </p><p> </p><p> </p><p> </p><p>Feats:</p><p>Level 1: Pact initiate (fey warlock)</p><p>Wizard bonus: Ritual caster</p><p>(next: Improved initiative, Jack of all trades)</p><p> </p><p>Weapon Proficiency:</p><p>Dagger, staff, long sword</p><p> </p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-light</p><p> </p><p> </p><p>Powers:</p><p>[At will]: Magic missile, Scorching burst</p><p>[Encounter]: Eyebite, Fey step, Force orb</p><p>[Daily]: Flaming sphere or Sleep</p><p> </p><p>Basic attacks</p><p>-Melee: (+1) long sword, used 2-handed</p><p>Attack: +2 vs. AC; Damage: 1d8 +2</p><p>-Ranged: magic missile (Arcane, Force, Implement +1)</p><p>Standard action, Ranged attack 20: +5 vs. REF; Damage: 2d4 + 5</p><p> </p><p>At-will:[sblock]</p><p>>Magic missile (Arcane, Force, Implement +1)</p><p>Standard Action; Range 20: +5 vs. REF; Damage: 2d4+5 force, can be used as a ranged basic attack</p><p>>Scorching burst (Arcane, Fire, Implement +1)</p><p>Standard action; Area, burst 1 within 10 squares; +5 vs. REF; damage 1d6+5 fire [/sblock]</p><p> </p><p>Encounter:[sblock]</p><p>>Eyebite (Arcane, charm, Implement +1, Psychic)</p><p>Standard action, range 10; +3 vs. WILL; 1d6+3 psychic damage, and become invisible to target until start of her next turn</p><p> </p><p>>Fey step (Teleportation)</p><p>Move action, personal; teleport up to 5 squares</p><p> </p><p>>Force orb (Arcane, Force, Implement +1)</p><p>Standard action, range 20; Primary: one creature or object, +5 vs. REF, 2d8+5 force, and make a secondary attack; Secondary: each enemy adjacent to primary target; +5 vs. REF, 1d10+5 Force</p><p>[/sblock]</p><p> </p><p>Daily: (currently memorized- Sleep) [sblock]</p><p>>Flaming sphere (Arcane, Conjuration, Fire, Implement +1)</p><p>Standard Action; Range 10: +5 vs. REF; Damage: 2d6 +5 Fire;</p><p>-Conjure a Medium flaming sphere in unoccupied square in range, then that sphere attacks adjacent creature; any creature which starts its turn next to the sphere takes 1d4+4 fire damage; as a Move action, move the sphere up to 6 squares; Sustain minor- until end of encounter; as a Standard action, make another attack</p><p>OR</p><p>>Sleep (Arcane, Implement +1, Sleep)</p><p>Standard action; Area, burst 2 within 10 squares; all creatures in burst; +5 vs. WILL; hit means target is Slowed (save ends)- if target fails the first save, target becomes unconscious (save ends); miss means target is Slowed (save ends)</p><p>[/sblock]</p><p> </p><p> </p><p> </p><p>Equipment</p><p>>Cloth armor (normal clothing, x2); 2 gp, 4 lbs. (+4 lbs. In pack) </p><p>>Long sword; 15 gp; 4 lb.</p><p>>Dagger (x2); 2 gp; 1 lb (+1 lb in pack)</p><p>>Wand; 7gp; 0 lb</p><p>>Crystal “spellbook”; 0 gp; 3 lbs (first spellbook is free)</p><p>>Ritual components; 20 gp, 0 lb (Comprehend languages, x2)</p><p>>Adventurer’s kit (nonstandard; 66.1 gp, 34 lbs.)</p><p>>Backpack</p><p>>Bedroll</p><p>>Flint and steel</p><p>>Belt pouch (x2)</p><p>>Trail rations (x10 days)</p><p>>Waterskin (x2)</p><p>>Sunrods (x2)</p><p>>Fine clothing (1 set)</p><p> </p><p>Money spent: 92 gp, 1 sp</p><p>Money left: 7 gp, 9 sp</p><p>Weight carried: 52 lbs. (including pack; normal load)</p><p> </p><p> </p><p> </p><p>Normal load: 100 lb.</p><p>Heavy load: 200 lb.</p><p>Max. drag load: 500 lb.</p><p> </p><p>Birthright [sblock]</p><p>(All level 1 "items")</p><p>Armor: Cloth armor +1 (AC)</p><p>Melee: Longsword +1</p><p>Ranged: none (uses magic)</p><p>Implement: Wand +1</p><p>Neck: Amulet of protection +1</p><p>[/sblock]</p><p> </p><p> </p><p> </p><p>Background: [sblock] No one is sure where she is really from- she was abandoned at the gate of the Outpost almost twenty years ago, during a terrible thunderstorm; even the guards on duty that night saw no trace of whoever left her there. Jarod had only recently taken command of the Outpost then, and his wife’s memory was still fresh in his mind, so the tiny foundling made a deep impression on him. While some of the folk there suggested that the girl ought to be sent elsewhere (someplace safer or more civilized, perhaps), Jarod wouldn’t hear of it. He adopted the girl, naming her Aiffe after his own grandmother. While he left most of the day-to-day child care to other residents of the outpost (the clerks, healers, and priestess of the local shrine, mostly), he always had a little time for his “daughter”, and she in turn was often able to bring a rare smile to his otherwise stern countenance.</p><p>Years passed, and Aiffe began to grow from infant to girl to young woman. Despite the isolated and rugged setting, the variety of residents and folk passing through seemed to give her an odd but pleasant childhood. She read every book she could find or borrow, and visiting bards or scholars were often pestered with request for stories. Many of those who served at the Outpost saw the girl as a sort of mascot. As she continued to grow, she developed an interest in the arcane arts- unfortunately this was one area where the folk of the Outpost could not really provide much useful instruction. Just before she turned twelve, a real wizard from Lindinus happened to stop at the Outpost for a few days on his way back from an expedition into the bog. She pestered him with questions for the entire length of his stay, and with Jarod’s permission the mage had a few questions for her as well. Intrigued by her responses, and by her quick mind, he did a bit of further testing- which revealed that she had a talent for the arcane arts. [/sblock]</p><p> </p><p>Appearance: [sblock] Aiffe is an attractive young woman, of perhaps eighteen or twenty years of age. She is just over average height, with a slim build and the graceful movements of a trained dancer. She keeps her long red-gold hair tied back, either in a single simple braid or wound with a red scarf. Her sparkling green eyes seem perhaps just a bit too big for her face, and her skin has just the slightest hint of a golden-bronze tone to it- while her features are a bit too sharp for true beauty, she has a compelling and exotic look about her. Most of the time, her eyes seem to have slightly unfocused, ‘far away’ look, as if she were perpetually just waking up from some kind of dream. For clothing she prefers either black or red and orange (the colors of flame and autumn). She usually wears loose-cut black trousers tucked into calf-high boots, and wears a simple linen shirt under a heavier high-collared wool jacket- a fashion just slightly odd or foreign even in a city as cosmopolitan as Lindinus. She also wears a long sword slung across her back, and a heavy hunting knife on her belt. Instead of a traditional wizard’s spellbook, she carries a small crystal orb wound with silver filigree- with concentration, the spells and ritual that it holds can be seen floating in the misty depths of the crystal. [/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4563673, member: 48394"] Name: Aiffe Northwind, AKA “Owl” (A-fee) Race: Eladrin Class: Wizard (war wizard, MC fey warlock) Role: Controller Level: 1 Action points: 1 Unaligned (tending good) Height: 5'5" (Medium size) Weight: 120 lbs Hair: red-gold Eyes: green Ability scores Strength: 10 (+0)(2 pts) Constitution: 12 (+1)(2 pts) Dexterity: 14 (+2)(2 pts, +2 racial) Intelligence: 18 (+4)(9 pts, +2 racial) Wisdom: 12 (+1)(2 pts) Charisma: 14 (+2)(5 pts) Initiative: +2 Hit points: 22 (Bloodied 11) Surges per day: 7 HP per surge: 5 Defenses Armor class: 15 (‘Armor’ +1, INT +4) Fortitude: 12 (CON +1, birthright +1) Reflex: 15 (INT +4, birthright +1) Will: 16 (CHA +2, class +2, racial +1, birthright +1) Skills Acrobatics (dance) +7; trained- eladrin; DEX +2 Arcana +11; trained, INT +4, racial +2 Diplomacy +7; trained, CHA +2 History +11; trained, INT +4, racial +2 Insight +6; trained- warlock MC, WIS +1 Nature +6; trained, WIS +1 Perception +1; untrained, WIS +1 Languages: Common, Elven Racial traits:[sblock] >+2 Dexterity, +2 Intelligence (included) >Skills: +2 Arcana, +2 History (included) >Eladrin education: trained in one extra skill (included) >Eladrin weapon proficiency: proficient with long sword >Eladrin will: +1 to WILL defense, +5 to saving throws against charm effects >Fey origin >Trance: does not sleep, 4 hour trance gives same benefits as 6 hour sleep/extended rest (and remains aware while in trance state) >Fey step: (Encounter power) [/sblock] Class features: >Implement mastery: Wand of accuracy >Cantrips: at-will casting of ghost sound, light, mage hand, and prestidigitation >Ritual casting: (free feat) >Spellbook: holds 128 pages of rituals, and daily or utility spells Feats: Level 1: Pact initiate (fey warlock) Wizard bonus: Ritual caster (next: Improved initiative, Jack of all trades) Weapon Proficiency: Dagger, staff, long sword Size: Medium Speed: 6 squares Vision: Low-light Powers: [At will]: Magic missile, Scorching burst [Encounter]: Eyebite, Fey step, Force orb [Daily]: Flaming sphere or Sleep Basic attacks -Melee: (+1) long sword, used 2-handed Attack: +2 vs. AC; Damage: 1d8 +2 -Ranged: magic missile (Arcane, Force, Implement +1) Standard action, Ranged attack 20: +5 vs. REF; Damage: 2d4 + 5 At-will:[sblock] >Magic missile (Arcane, Force, Implement +1) Standard Action; Range 20: +5 vs. REF; Damage: 2d4+5 force, can be used as a ranged basic attack >Scorching burst (Arcane, Fire, Implement +1) Standard action; Area, burst 1 within 10 squares; +5 vs. REF; damage 1d6+5 fire [/sblock] Encounter:[sblock] >Eyebite (Arcane, charm, Implement +1, Psychic) Standard action, range 10; +3 vs. WILL; 1d6+3 psychic damage, and become invisible to target until start of her next turn >Fey step (Teleportation) Move action, personal; teleport up to 5 squares >Force orb (Arcane, Force, Implement +1) Standard action, range 20; Primary: one creature or object, +5 vs. REF, 2d8+5 force, and make a secondary attack; Secondary: each enemy adjacent to primary target; +5 vs. REF, 1d10+5 Force [/sblock] Daily: (currently memorized- Sleep) [sblock] >Flaming sphere (Arcane, Conjuration, Fire, Implement +1) Standard Action; Range 10: +5 vs. REF; Damage: 2d6 +5 Fire; -Conjure a Medium flaming sphere in unoccupied square in range, then that sphere attacks adjacent creature; any creature which starts its turn next to the sphere takes 1d4+4 fire damage; as a Move action, move the sphere up to 6 squares; Sustain minor- until end of encounter; as a Standard action, make another attack OR >Sleep (Arcane, Implement +1, Sleep) Standard action; Area, burst 2 within 10 squares; all creatures in burst; +5 vs. WILL; hit means target is Slowed (save ends)- if target fails the first save, target becomes unconscious (save ends); miss means target is Slowed (save ends) [/sblock] Equipment >Cloth armor (normal clothing, x2); 2 gp, 4 lbs. (+4 lbs. In pack) >Long sword; 15 gp; 4 lb. >Dagger (x2); 2 gp; 1 lb (+1 lb in pack) >Wand; 7gp; 0 lb >Crystal “spellbook”; 0 gp; 3 lbs (first spellbook is free) >Ritual components; 20 gp, 0 lb (Comprehend languages, x2) >Adventurer’s kit (nonstandard; 66.1 gp, 34 lbs.) >Backpack >Bedroll >Flint and steel >Belt pouch (x2) >Trail rations (x10 days) >Waterskin (x2) >Sunrods (x2) >Fine clothing (1 set) Money spent: 92 gp, 1 sp Money left: 7 gp, 9 sp Weight carried: 52 lbs. (including pack; normal load) Normal load: 100 lb. Heavy load: 200 lb. Max. drag load: 500 lb. Birthright [sblock] (All level 1 "items") Armor: Cloth armor +1 (AC) Melee: Longsword +1 Ranged: none (uses magic) Implement: Wand +1 Neck: Amulet of protection +1 [/sblock] Background: [sblock] No one is sure where she is really from- she was abandoned at the gate of the Outpost almost twenty years ago, during a terrible thunderstorm; even the guards on duty that night saw no trace of whoever left her there. Jarod had only recently taken command of the Outpost then, and his wife’s memory was still fresh in his mind, so the tiny foundling made a deep impression on him. While some of the folk there suggested that the girl ought to be sent elsewhere (someplace safer or more civilized, perhaps), Jarod wouldn’t hear of it. He adopted the girl, naming her Aiffe after his own grandmother. While he left most of the day-to-day child care to other residents of the outpost (the clerks, healers, and priestess of the local shrine, mostly), he always had a little time for his “daughter”, and she in turn was often able to bring a rare smile to his otherwise stern countenance. Years passed, and Aiffe began to grow from infant to girl to young woman. Despite the isolated and rugged setting, the variety of residents and folk passing through seemed to give her an odd but pleasant childhood. She read every book she could find or borrow, and visiting bards or scholars were often pestered with request for stories. Many of those who served at the Outpost saw the girl as a sort of mascot. As she continued to grow, she developed an interest in the arcane arts- unfortunately this was one area where the folk of the Outpost could not really provide much useful instruction. Just before she turned twelve, a real wizard from Lindinus happened to stop at the Outpost for a few days on his way back from an expedition into the bog. She pestered him with questions for the entire length of his stay, and with Jarod’s permission the mage had a few questions for her as well. Intrigued by her responses, and by her quick mind, he did a bit of further testing- which revealed that she had a talent for the arcane arts. [/sblock] Appearance: [sblock] Aiffe is an attractive young woman, of perhaps eighteen or twenty years of age. She is just over average height, with a slim build and the graceful movements of a trained dancer. She keeps her long red-gold hair tied back, either in a single simple braid or wound with a red scarf. Her sparkling green eyes seem perhaps just a bit too big for her face, and her skin has just the slightest hint of a golden-bronze tone to it- while her features are a bit too sharp for true beauty, she has a compelling and exotic look about her. Most of the time, her eyes seem to have slightly unfocused, ‘far away’ look, as if she were perpetually just waking up from some kind of dream. For clothing she prefers either black or red and orange (the colors of flame and autumn). She usually wears loose-cut black trousers tucked into calf-high boots, and wears a simple linen shirt under a heavier high-collared wool jacket- a fashion just slightly odd or foreign even in a city as cosmopolitan as Lindinus. She also wears a long sword slung across her back, and a heavy hunting knife on her belt. Instead of a traditional wizard’s spellbook, she carries a small crystal orb wound with silver filigree- with concentration, the spells and ritual that it holds can be seen floating in the misty depths of the crystal. [/sblock] [/QUOTE]
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