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<blockquote data-quote="Redclaw" data-source="post: 4565977" data-attributes="member: 53791"><p>Name: Breccan</p><p>“half-elf” Warlord</p><p>Alignment: Good</p><p>Background: </p><p></p><p>Medium Humanoid, 6’1” tall, 210 lbs, 21 yrs old</p><p>Red hair, Green eyes, Pale skin</p><p></p><p>Languages: Common, </p><p>Vision: Normal</p><p>[sblock=stats]</p><p>Ability Scores </p><p>Str: 16</p><p>Con: 13</p><p>Dex:10</p><p>Int: 15</p><p>Wis: 8 </p><p>Cha: 16</p><p></p><p>Basic Combat Stats</p><p>Hit Points: 26</p><p>Bloodied: 13</p><p>Healing Surges: 9 /day </p><p>Healing Value: 6</p><p></p><p>Initiative: +2</p><p>Speed: 5 squares (6 Base -1 armor )</p><p>Action Points: 1</p><p>Saving Throws: </p><p></p><p>Defenses</p><p>AC: 18 (+6 armor, +1 shield, +1 enhancement)</p><p>Fort: 15 (+3 str, +1 class, +1 enhancement)</p><p>Ref: 14 (+2 int +1 shield, +1 enhancement)</p><p>Will: 15 (+3 cha +1 class, +1 enhancement)</p><p></p><p>Basic Attacks</p><p>Melee: Battleaxe Hit: +6 damage: 1d10+4</p><p>Melee: Handaxe Hit: +6 Damage: 1d6+4</p><p>Ranged: Handaxe Hit: +6 Damage: 1d6+4 Range: 5/10</p><p></p><p>Weapon & Implement Attack Bonuses for use with Powers</p><p></p><p>Melee:+1 Battleaxe Hit: +3 (+2 prof, +1 enhancement)</p><p>Melee:+1 Handaxe Hit: +3</p><p>Ranged:+1 Handaxe Hit: +3</p><p></p><p>Passive Skills</p><p></p><p>Perception 9</p><p>Insight 11</p><p></p><p>Skills</p><p>Acrobatics -1 (+0 Dex -1 armor)</p><p>Arcana +2 (+2 Int)</p><p>Athletics +7 (+3 Str +5 trained -1 armor)</p><p>Bluff +8 (+3 Cha +5 trained)</p><p>Diplomacy +10 (+3 Cha +5 trained +2 racial)</p><p>Dungeoneering -1 (-1 Wis)</p><p>Endurance +5 (+1 Con +5 trained -1 armor)</p><p>Heal -1 (-1 Wis)</p><p>History +7 (+2 Int +5 trained)</p><p>Insight +1 (-1 Wis +2 racial)</p><p>Intimidate +3 (+3 Cha)</p><p>Nature -1 (-1 Wis)</p><p>Perception -1 (-1 Wis)</p><p>Religion +2 (+2 Int)</p><p>Stealth -1 (+0 Dex -1 armor)</p><p>Streetwise +3 (+3 Cha)</p><p>Thievery -1 (+0 Dex -1 armor)</p><p></p><p>Feats</p><p>Pact Initiate (Fey Pact)</p><p></p><p>Racial Traits and Powers</p><p>Dilettante</p><p>Dual Heritage</p><p>Group Diplomacy</p><p></p><p>Class Features</p><p>Inspiring Word</p><p>Resourceful Presence</p><p>Battle Leader</p><p></p><p>At Will Powers</p><p>Wolf Pack Tactics: Melee Weapon, Standard Action: One ally adjacent to you or target can shift 1 square before attack. Str vs. AC, 1[W]+ str damage</p><p>Furious Smash: Melee Weapon, standard action: Str vs. Fort, str mod damage, one ally gets Cha mod power bonus to attack and damage roll vs. target.</p><p></p><p>Encounter Powers</p><p>Eldritch Blast (dilettante): Ranged 10, Standard Action: One Creature, Cha vs. Ref, 1d10+cha damage. This power counts as a ranged basic attack.</p><p>Eyebite (pact initiate): (Arcane, charm, implement, psychic), Ranged 10, Standard action: One creature, Cha vs. Will, 1d6+cha psychic damage, and you are invisible to target until soynt.</p><p>Myrmidon Formation: Melee Weapon, standard action: You must be using a shield, One creature, str vs. AC, 2[W] + str damage. Effect: at the start of your next rurn, each ally adjacent to you gainst 5 temp hit points.</p><p>Inspiring Word: CBu5, one target in burst, target spends a hs +1d6 hit points</p><p></p><p>Daily Powers</p><p>Fearless Rescue: Melee Weapon, Immediate Reaction (An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. Triggering enemy, Before the attack, you can move to the nearest square from which you can attack the target. Str+1 vs. AC, 2[W] +str damage. Effect: The ally can spend a hs and regains an additional +1d6 hit points for each opp. Att. You provoke while reaching the target.</p><p></p><p></p><p>Utility Powers</p><p></p><p>Rituals</p><p></p><p>Equipment</p><p>Battleaxe</p><p>Chainmail</p><p>Light Shield</p><p>Standard Adventurer’s Kit</p><p>Handaxe (2)</p><p>Coins- 5gp, 0sp, 0cp</p><p></p><p>Birthright</p><p>+1 Chainmail</p><p>+1 Battleaxe</p><p>+1 Amulet of Protection</p><p>+1 Handaxe</p><p>+1 Wand[/sblock]</p><p>[sblock=background] Breccan served as a guardsman at the Outpost, and later as a patrol leader. He comes form a small village several days travel away, and has a decided fascination with the untamed wilderness.[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4565977, member: 53791"] Name: Breccan “half-elf” Warlord Alignment: Good Background: Medium Humanoid, 6’1” tall, 210 lbs, 21 yrs old Red hair, Green eyes, Pale skin Languages: Common, Vision: Normal [sblock=stats] Ability Scores Str: 16 Con: 13 Dex:10 Int: 15 Wis: 8 Cha: 16 Basic Combat Stats Hit Points: 26 Bloodied: 13 Healing Surges: 9 /day Healing Value: 6 Initiative: +2 Speed: 5 squares (6 Base -1 armor ) Action Points: 1 Saving Throws: Defenses AC: 18 (+6 armor, +1 shield, +1 enhancement) Fort: 15 (+3 str, +1 class, +1 enhancement) Ref: 14 (+2 int +1 shield, +1 enhancement) Will: 15 (+3 cha +1 class, +1 enhancement) Basic Attacks Melee: Battleaxe Hit: +6 damage: 1d10+4 Melee: Handaxe Hit: +6 Damage: 1d6+4 Ranged: Handaxe Hit: +6 Damage: 1d6+4 Range: 5/10 Weapon & Implement Attack Bonuses for use with Powers Melee:+1 Battleaxe Hit: +3 (+2 prof, +1 enhancement) Melee:+1 Handaxe Hit: +3 Ranged:+1 Handaxe Hit: +3 Passive Skills Perception 9 Insight 11 Skills Acrobatics -1 (+0 Dex -1 armor) Arcana +2 (+2 Int) Athletics +7 (+3 Str +5 trained -1 armor) Bluff +8 (+3 Cha +5 trained) Diplomacy +10 (+3 Cha +5 trained +2 racial) Dungeoneering -1 (-1 Wis) Endurance +5 (+1 Con +5 trained -1 armor) Heal -1 (-1 Wis) History +7 (+2 Int +5 trained) Insight +1 (-1 Wis +2 racial) Intimidate +3 (+3 Cha) Nature -1 (-1 Wis) Perception -1 (-1 Wis) Religion +2 (+2 Int) Stealth -1 (+0 Dex -1 armor) Streetwise +3 (+3 Cha) Thievery -1 (+0 Dex -1 armor) Feats Pact Initiate (Fey Pact) Racial Traits and Powers Dilettante Dual Heritage Group Diplomacy Class Features Inspiring Word Resourceful Presence Battle Leader At Will Powers Wolf Pack Tactics: Melee Weapon, Standard Action: One ally adjacent to you or target can shift 1 square before attack. Str vs. AC, 1[W]+ str damage Furious Smash: Melee Weapon, standard action: Str vs. Fort, str mod damage, one ally gets Cha mod power bonus to attack and damage roll vs. target. Encounter Powers Eldritch Blast (dilettante): Ranged 10, Standard Action: One Creature, Cha vs. Ref, 1d10+cha damage. This power counts as a ranged basic attack. Eyebite (pact initiate): (Arcane, charm, implement, psychic), Ranged 10, Standard action: One creature, Cha vs. Will, 1d6+cha psychic damage, and you are invisible to target until soynt. Myrmidon Formation: Melee Weapon, standard action: You must be using a shield, One creature, str vs. AC, 2[W] + str damage. Effect: at the start of your next rurn, each ally adjacent to you gainst 5 temp hit points. Inspiring Word: CBu5, one target in burst, target spends a hs +1d6 hit points Daily Powers Fearless Rescue: Melee Weapon, Immediate Reaction (An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. Triggering enemy, Before the attack, you can move to the nearest square from which you can attack the target. Str+1 vs. AC, 2[W] +str damage. Effect: The ally can spend a hs and regains an additional +1d6 hit points for each opp. Att. You provoke while reaching the target. Utility Powers Rituals Equipment Battleaxe Chainmail Light Shield Standard Adventurer’s Kit Handaxe (2) Coins- 5gp, 0sp, 0cp Birthright +1 Chainmail +1 Battleaxe +1 Amulet of Protection +1 Handaxe +1 Wand[/sblock] [sblock=background] Breccan served as a guardsman at the Outpost, and later as a patrol leader. He comes form a small village several days travel away, and has a decided fascination with the untamed wilderness.[/sblock] [/QUOTE]
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