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General Tabletop Discussion
Character Builds & Optimization
Passage Domain. Balanced Subclass or not?
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<blockquote data-quote="rgoodbb" data-source="post: 8593561" data-attributes="member: 6801229"><p>Thanks very much for the response. If you would indulge me a little more I would most appreciate it. </p><p></p><p>How about 5/10 extra movement and proficiency in the survival skill for 1st level. Also, would Thorn Whip be better than Sapping Sting just because it's in the PHB?</p><p></p><p>Walk water is 3rd and Vortex is 2nd. I did consider Water Walk. It could either replace Blink or Gaseous Form no problem. If it is Vortex Warp that feels a little off, I did also consider either Levitate, Locate Object, Enhance Ability or Rope Trick for a traveller?</p><p></p><p>Guide the Way is a 6th level Wizard ability from the Graviturgy subclass. I was hoping that one would be OK but if you think its a little OP I will amend it. </p><p></p><p>Thoughts?</p><p></p><p>And thanks again by the way.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 8593561, member: 6801229"] Thanks very much for the response. If you would indulge me a little more I would most appreciate it. How about 5/10 extra movement and proficiency in the survival skill for 1st level. Also, would Thorn Whip be better than Sapping Sting just because it's in the PHB? Walk water is 3rd and Vortex is 2nd. I did consider Water Walk. It could either replace Blink or Gaseous Form no problem. If it is Vortex Warp that feels a little off, I did also consider either Levitate, Locate Object, Enhance Ability or Rope Trick for a traveller? Guide the Way is a 6th level Wizard ability from the Graviturgy subclass. I was hoping that one would be OK but if you think its a little OP I will amend it. Thoughts? And thanks again by the way. [/QUOTE]
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Passage Domain. Balanced Subclass or not?
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