Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Passage of time in subterranean environments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7817572" data-attributes="member: 177"><p>Well, they know about days. That some 365 (or whatever number) of days happens to be a "year" to those on the surface does not follow from items that recharge once per day. Or items that recharge once a month. Unless there's a natural cycle that's easily observable by the subetrranean culture, why shoudl they observe it as important, such that they'd count it?</p><p></p><p>That, of course, is also if their items recharge at surface dawn, which they may not. "Dawn" is the time the sun rises over the horizon on the surface - these people aren't on the surface, there is no horizon, and the sun never rises for them. It doesn't make logical (or metaphysical) sense to tie magic to rhythms that the people do not experience. </p><p></p><p>And, we can note interesting bits from nature. The human circadian rhythm, when not reset by bright light (preferably actual sunlight) actually tends to stretch to more like 25+ hours. Over just a month, that would completely dis-join the subterranean day from the surface day. How about the idea that magic items are set to the circadian rhythms of the people around them, or to those of the person they are attuned to? This gets the same effect as "once per day" without clinging to the event that never happens below ground.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7817572, member: 177"] Well, they know about days. That some 365 (or whatever number) of days happens to be a "year" to those on the surface does not follow from items that recharge once per day. Or items that recharge once a month. Unless there's a natural cycle that's easily observable by the subetrranean culture, why shoudl they observe it as important, such that they'd count it? That, of course, is also if their items recharge at surface dawn, which they may not. "Dawn" is the time the sun rises over the horizon on the surface - these people aren't on the surface, there is no horizon, and the sun never rises for them. It doesn't make logical (or metaphysical) sense to tie magic to rhythms that the people do not experience. And, we can note interesting bits from nature. The human circadian rhythm, when not reset by bright light (preferably actual sunlight) actually tends to stretch to more like 25+ hours. Over just a month, that would completely dis-join the subterranean day from the surface day. How about the idea that magic items are set to the circadian rhythms of the people around them, or to those of the person they are attuned to? This gets the same effect as "once per day" without clinging to the event that never happens below ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Passage of time in subterranean environments
Top