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<blockquote data-quote="Doug McCrae" data-source="post: 3657298" data-attributes="member: 21169"><p>I don't agree with you here. D&D does foster a certain type of play, as we discussed above, which I would call co-operative. By co-operative I don't mean perfect unity. In a co-operative game there can still be arguments about priorities, methods and whether or not to kill gnoll children but there would not be attempts to actively harm or steal from the other PCs and most of the time they work together for the common interest. </p><p></p><p>We can't say that D&D as written makes no assumptions about whether one of the PCs will side with the orcs or stick with the party. The default is four PCs versus a dungeon, not three PCs versus one PC and a dungeon. Yes you can run the second scenario with the D&D rules, but you should not be surprised if the CRs are out of whack as a result.</p><p></p><p>There are other roleplaying games, such as Vampire and Amber, which foster a different style of play, in which PC conflict is more common.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3657298, member: 21169"] I don't agree with you here. D&D does foster a certain type of play, as we discussed above, which I would call co-operative. By co-operative I don't mean perfect unity. In a co-operative game there can still be arguments about priorities, methods and whether or not to kill gnoll children but there would not be attempts to actively harm or steal from the other PCs and most of the time they work together for the common interest. We can't say that D&D as written makes no assumptions about whether one of the PCs will side with the orcs or stick with the party. The default is four PCs versus a dungeon, not three PCs versus one PC and a dungeon. Yes you can run the second scenario with the D&D rules, but you should not be surprised if the CRs are out of whack as a result. There are other roleplaying games, such as Vampire and Amber, which foster a different style of play, in which PC conflict is more common. [/QUOTE]
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