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General Tabletop Discussion
*Dungeons & Dragons
Passive Checks as Ersatz "Take 10" ?
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<blockquote data-quote="iserith" data-source="post: 7205703" data-attributes="member: 97077"><p>I use passive checks as a way to resolve uncertainty for tasks that the characters are doing generally or repetitively. So, for example, when the PCs enter a dungeon, I ask them what task each is undertaking on an ongoing basis as they go about their business. That might be Keep Watch, Search for Secret Doors, Draw a Map, etc. Each of these choices represents a trade-off because you can only do one ongoing task (unless you're a ranger in favored terrain). When I'm not sure if they successfully spot the hidden monster or trap, notice the secret door, make an accurate map, etc. as they travel the dungeon, I look to the passive check to resolve it.</p><p></p><p>The way I deal with players asking me to make checks is I tell them players don't get to do that. Per the rules, they may only describe what they want to do. I decide from there if they need to make a check and what that check is. I add that players shouldn't <em>want </em>to make checks because the d20 is not their friend. Since all action declarations pass through the DM who decides on whether there is uncertainty enough to warrant an ability check, they should be striving for automatic success by removing as much uncertainty as possible. Asking to roll a fickle d20 is never a good idea in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 7205703, member: 97077"] I use passive checks as a way to resolve uncertainty for tasks that the characters are doing generally or repetitively. So, for example, when the PCs enter a dungeon, I ask them what task each is undertaking on an ongoing basis as they go about their business. That might be Keep Watch, Search for Secret Doors, Draw a Map, etc. Each of these choices represents a trade-off because you can only do one ongoing task (unless you're a ranger in favored terrain). When I'm not sure if they successfully spot the hidden monster or trap, notice the secret door, make an accurate map, etc. as they travel the dungeon, I look to the passive check to resolve it. The way I deal with players asking me to make checks is I tell them players don't get to do that. Per the rules, they may only describe what they want to do. I decide from there if they need to make a check and what that check is. I add that players shouldn't [I]want [/I]to make checks because the d20 is not their friend. Since all action declarations pass through the DM who decides on whether there is uncertainty enough to warrant an ability check, they should be striving for automatic success by removing as much uncertainty as possible. Asking to roll a fickle d20 is never a good idea in my view. [/QUOTE]
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Passive Checks as Ersatz "Take 10" ?
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