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General Tabletop Discussion
*Dungeons & Dragons
Passive Checks as Ersatz "Take 10" ?
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<blockquote data-quote="Obreon" data-source="post: 7211809" data-attributes="member: 6815225"><p>This is really cool. I like the way there are lots of interesting trade-offs for the players to make. One thing that isn't clear to me: how do you run WM checks and time tracking with this? You're keying quite a lot of stuff off the pace of movement, but in practice movement makes up only a very small fraction of the characters' time in the dungeon, unless you revert to AD&D movement rates - and even then you need some long corridors before it becomes a factor. With the traditional approach to WM checks (1 in x every y minutes) most of them are going to take place while the PCs aren't really "moving at a pace" - they're poking around looking at stuff, solving puzzles, fighting other monsters etc - and if they have a lookout keeping watch they are most likely going to be stationary. As such I can't imagine that the benefit of fast movement (reduced WM chance) would come into play very much, since the vast majority of WM rolls aren't going to happen during movement.</p><p></p><p>Do you have a different/abstract way of doing time-keeping/WM checks?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Obreon, post: 7211809, member: 6815225"] This is really cool. I like the way there are lots of interesting trade-offs for the players to make. One thing that isn't clear to me: how do you run WM checks and time tracking with this? You're keying quite a lot of stuff off the pace of movement, but in practice movement makes up only a very small fraction of the characters' time in the dungeon, unless you revert to AD&D movement rates - and even then you need some long corridors before it becomes a factor. With the traditional approach to WM checks (1 in x every y minutes) most of them are going to take place while the PCs aren't really "moving at a pace" - they're poking around looking at stuff, solving puzzles, fighting other monsters etc - and if they have a lookout keeping watch they are most likely going to be stationary. As such I can't imagine that the benefit of fast movement (reduced WM chance) would come into play very much, since the vast majority of WM rolls aren't going to happen during movement. Do you have a different/abstract way of doing time-keeping/WM checks? Cheers! [/QUOTE]
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Passive Checks as Ersatz "Take 10" ?
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