Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive Investigation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="quandaratic" data-source="post: 7376251" data-attributes="member: 6945440"><p>So, the advice from Jeremy Crawford, lead designer of the Players Handbook:</p><p><a href="http://dnd.wizards.com/articles/features/james-haeck-dd-writing" target="_blank">http://dnd.wizards.com/articles/features/james-haeck-dd-writing</a></p><p></p><p>...and this is regarding perception, specifically, but the highlights that I take away are:</p><p>- DMs discretion, above all; he and the team realize how important it is for a DM to run a game by the flow and narrative that makes sense to them.</p><p>- they assume a baseline awareness of a character’s surroundings, when they’re not focusing on spotting the details of it, represented by Passive Perception.</p><p>- Passive Perception is intended to be used as a minimum value for a character’s Active Perception checks.</p><p>- Passive Perception is also intended to be used for a DMs secret rolls, for information that the player does not know.</p><p>- When the character is focusing on a differently activity, it makes sense to either penalize or ignore the Passive Perception concept.</p><p></p><p>Responses that I have:</p><p>- Using Passive Perception for the DM secret rolls does open a conceptual door to using other skills as such, but I recognize that it could get silly pretty quickly. Passive Perception really is a pretty unique case for skills, which is why it’s the only only listed explicitly, on the character sheets. Passive use of Ability Scores is more feasible, like a Passive Charisma check for situations where a character’s presence has an effect on NPCs, to whom the character really isn’t even paying attention</p><p>- The specification about Passive Perception, in the Activities While Traveling section, is a case of specific beating general, rather than defining a core mechanic in a section about specific narrative situation.</p><p>- Passive Investigation is almost certainly the case of shortcutting a bunch of repeated Active Investigation checks, like dungeon crawling while continually looking for secret stuff</p><p>- I have mixed feelings about the minimum rule; it feels a bit unbalanced, since there are baseline levels of other things on the character sheet. A DM could always use Saving Throw values in that same way, though.</p></blockquote><p></p>
[QUOTE="quandaratic, post: 7376251, member: 6945440"] So, the advice from Jeremy Crawford, lead designer of the Players Handbook: [url]http://dnd.wizards.com/articles/features/james-haeck-dd-writing[/url] ...and this is regarding perception, specifically, but the highlights that I take away are: - DMs discretion, above all; he and the team realize how important it is for a DM to run a game by the flow and narrative that makes sense to them. - they assume a baseline awareness of a character’s surroundings, when they’re not focusing on spotting the details of it, represented by Passive Perception. - Passive Perception is intended to be used as a minimum value for a character’s Active Perception checks. - Passive Perception is also intended to be used for a DMs secret rolls, for information that the player does not know. - When the character is focusing on a differently activity, it makes sense to either penalize or ignore the Passive Perception concept. Responses that I have: - Using Passive Perception for the DM secret rolls does open a conceptual door to using other skills as such, but I recognize that it could get silly pretty quickly. Passive Perception really is a pretty unique case for skills, which is why it’s the only only listed explicitly, on the character sheets. Passive use of Ability Scores is more feasible, like a Passive Charisma check for situations where a character’s presence has an effect on NPCs, to whom the character really isn’t even paying attention - The specification about Passive Perception, in the Activities While Traveling section, is a case of specific beating general, rather than defining a core mechanic in a section about specific narrative situation. - Passive Investigation is almost certainly the case of shortcutting a bunch of repeated Active Investigation checks, like dungeon crawling while continually looking for secret stuff - I have mixed feelings about the minimum rule; it feels a bit unbalanced, since there are baseline levels of other things on the character sheet. A DM could always use Saving Throw values in that same way, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive Investigation?
Top