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General Tabletop Discussion
*Dungeons & Dragons
Passive Investigation?
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<blockquote data-quote="quandaratic" data-source="post: 7376666" data-attributes="member: 6945440"><p>No, a passive check resolves the exact same activity, because repeating a task doesn't change the essential nature of the task. The Players Handbook example would be a simple ability check, but the DM just decides the result is a single score instead of the many results of many checks. It doesn't mean that the character searched for secret doors any differently, just many times.</p><p></p><p></p><p></p><p>In that podcast, they specifically said that they were talking about Stealth in and out of combat. Crawford also provided non-combat examples, of a the Dugrand ball, and of just watching minstrels perform.</p><p></p><p></p><p></p><p>That's not how they proposed passive perception to provide a minimum possible result. What they said was, that if a character who is actively making a perception check rolls low, they would use their passive perception score instead of the result of the die roll.</p><p>Here is what Crawford said, verbatim: "It really represents the floor of your perception. ...and so, if you make an active perception check, and you get a number that's lower than your passive perception, all that means is that you did a lousy job of this particular active search, but your passive perception is still active; you're still going to notice something that blips onto your passive perception radar. Really, when you make that roll, you're rolling to see 'can I get a higher number?' If you fail to, well, again, your passive perception score is still active. It is effectively creating the minimum."</p><p>The rule, as he wrote it, is definitely, that a player cannot get a perception result lower than their passive perception score.</p></blockquote><p></p>
[QUOTE="quandaratic, post: 7376666, member: 6945440"] No, a passive check resolves the exact same activity, because repeating a task doesn't change the essential nature of the task. The Players Handbook example would be a simple ability check, but the DM just decides the result is a single score instead of the many results of many checks. It doesn't mean that the character searched for secret doors any differently, just many times. In that podcast, they specifically said that they were talking about Stealth in and out of combat. Crawford also provided non-combat examples, of a the Dugrand ball, and of just watching minstrels perform. That's not how they proposed passive perception to provide a minimum possible result. What they said was, that if a character who is actively making a perception check rolls low, they would use their passive perception score instead of the result of the die roll. Here is what Crawford said, verbatim: "It really represents the floor of your perception. ...and so, if you make an active perception check, and you get a number that's lower than your passive perception, all that means is that you did a lousy job of this particular active search, but your passive perception is still active; you're still going to notice something that blips onto your passive perception radar. Really, when you make that roll, you're rolling to see 'can I get a higher number?' If you fail to, well, again, your passive perception score is still active. It is effectively creating the minimum." The rule, as he wrote it, is definitely, that a player cannot get a perception result lower than their passive perception score. [/QUOTE]
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