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Passive: It's not Just Perception - Passive Skill Checks
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<blockquote data-quote="jprepo1" data-source="post: 6835013" data-attributes="member: 6820440"><p>So, that definitely can come into it, my players see no roles performed by NPC's or Mooks, aside from occasionally telling them of a humorous and/or significant result. I have found, though, that passive checks allow, as some have mentioned, to also be able to keep the story moving forward for certain tasks.</p><p></p><p>High drama and impact checks, you're probably going to want to to role for those anyway, but the more 'mundande,' if you will, rather than having everyone stop, and at least attempt to ask me if they can role too, I can allow them to proceed in a more fluid manner. I guess I find pacing of games very important as well.</p><p></p><p>From my experience, this has worked very well. Sometimes a player will ask to do X, and I can tell them the answer, info, or that they succeed, which would be due to passive skill in Y. It keeps the game moving.</p></blockquote><p></p>
[QUOTE="jprepo1, post: 6835013, member: 6820440"] So, that definitely can come into it, my players see no roles performed by NPC's or Mooks, aside from occasionally telling them of a humorous and/or significant result. I have found, though, that passive checks allow, as some have mentioned, to also be able to keep the story moving forward for certain tasks. High drama and impact checks, you're probably going to want to to role for those anyway, but the more 'mundande,' if you will, rather than having everyone stop, and at least attempt to ask me if they can role too, I can allow them to proceed in a more fluid manner. I guess I find pacing of games very important as well. From my experience, this has worked very well. Sometimes a player will ask to do X, and I can tell them the answer, info, or that they succeed, which would be due to passive skill in Y. It keeps the game moving. [/QUOTE]
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Passive: It's not Just Perception - Passive Skill Checks
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