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Passive or Active Fighting Styles?
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<blockquote data-quote="RangerWickett" data-source="post: 7904532" data-attributes="member: 63"><p>Some day I'm going to get around to writing up my new fighting style RPG system. It's focus is <strong>dilemma-based combat</strong>.</p><p></p><p>The conceit is that your character each round doesn't just take an action that might harm an opponent. You also pose a dilemma, one that shifts the tactical calculation of your foe.</p><p></p><p>A simple example:</p><p></p><p><em>Actions and Poises</em> - On your turn you can move your speed and make two actions. Making an attack is an action, though you can only attack once with any given weapon per turn. Raising a shield to gain an AC bonus is an action. You can also spend an action to adopt one of the following poises, which lasts until the end of your next turn.</p><p></p><p><u>Assess</u> - Choose a creature you can see. During your next turn, that creature cannot use reactions in response to things you do.</p><p></p><p><u>Bind</u> - One time during this poise, when a creature makes a melee attack against you or someone within your melee reach, you can downgrade their attack one step (from a crit > hit > miss > fumble).</p><p></p><p><u>Commit</u> - Choose a target and a weapon you're wielding. On your next turn, the first attack you make with that weapon against that foe is upgraded one step (from a fumble > miss > hit > crit). That attack cannot be affected by bind.</p><p></p><p><u>Defend</u> - One time during this poise, you can make an opportunity attack when an enemy that is within your reach moves out of your reach.</p><p></p><p><u>Engage</u> - Choose a target. When that creature moves, you can move up to 10 feet to intercept it. Additionally, one time during this poise, you can make an opportunity attack when that creature attacks someone other than you.</p><p></p><p>---</p><p></p><p>The idea here is that you telegraph what you're going to do, but your opponent has a turn to maybe mess with your plan.</p><p></p><p>Another example:</p><p></p><p><em>Advanced Combat</em> - Martial characters can get access to some number of special techniques. You have a certain amount of ~special combat terminology points~, and each use of one of these techniques costs a point.</p><p></p><p><u>Drive</u> - When you attack, you choose an open spot within 10 feet of the target. Before you make your attack roll, the target can choose to move to that spot. If they do, you can move 10 feet to follow them. If they don't, you can upgrade your attack. </p><p></p><p><u>Interpose</u> - When someone attacks you, before they make the attack roll you choose another creature that's adjacent to you and use their body as a shield. The attacker downgrades the attack, and if it is a fumble, it deals damage to the creature you're using as a body shield.</p><p></p><p><u>Withdraw</u> - When someone attacks you in melee, before they make the attack roll, you move 10 feet as a reaction. Your attacker can choose to follow 10 feet. If they don't, downgrade their attack.</p><p></p><p>---</p><p></p><p>These are options intended to encourage movement across the battlefield and discourage focusing fire on one target.</p><p></p><p>So yeah, I like active fighting styles.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7904532, member: 63"] Some day I'm going to get around to writing up my new fighting style RPG system. It's focus is [b]dilemma-based combat[/b]. The conceit is that your character each round doesn't just take an action that might harm an opponent. You also pose a dilemma, one that shifts the tactical calculation of your foe. A simple example: [i]Actions and Poises[/i] - On your turn you can move your speed and make two actions. Making an attack is an action, though you can only attack once with any given weapon per turn. Raising a shield to gain an AC bonus is an action. You can also spend an action to adopt one of the following poises, which lasts until the end of your next turn. [u]Assess[/u] - Choose a creature you can see. During your next turn, that creature cannot use reactions in response to things you do. [u]Bind[/u] - One time during this poise, when a creature makes a melee attack against you or someone within your melee reach, you can downgrade their attack one step (from a crit > hit > miss > fumble). [u]Commit[/u] - Choose a target and a weapon you're wielding. On your next turn, the first attack you make with that weapon against that foe is upgraded one step (from a fumble > miss > hit > crit). That attack cannot be affected by bind. [u]Defend[/u] - One time during this poise, you can make an opportunity attack when an enemy that is within your reach moves out of your reach. [u]Engage[/u] - Choose a target. When that creature moves, you can move up to 10 feet to intercept it. Additionally, one time during this poise, you can make an opportunity attack when that creature attacks someone other than you. --- The idea here is that you telegraph what you're going to do, but your opponent has a turn to maybe mess with your plan. Another example: [i]Advanced Combat[/i] - Martial characters can get access to some number of special techniques. You have a certain amount of ~special combat terminology points~, and each use of one of these techniques costs a point. [u]Drive[/u] - When you attack, you choose an open spot within 10 feet of the target. Before you make your attack roll, the target can choose to move to that spot. If they do, you can move 10 feet to follow them. If they don't, you can upgrade your attack. [u]Interpose[/u] - When someone attacks you, before they make the attack roll you choose another creature that's adjacent to you and use their body as a shield. The attacker downgrades the attack, and if it is a fumble, it deals damage to the creature you're using as a body shield. [u]Withdraw[/u] - When someone attacks you in melee, before they make the attack roll, you move 10 feet as a reaction. Your attacker can choose to follow 10 feet. If they don't, downgrade their attack. --- These are options intended to encourage movement across the battlefield and discourage focusing fire on one target. So yeah, I like active fighting styles. [/QUOTE]
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