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Passive or Active Fighting Styles?
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<blockquote data-quote="DND_Reborn" data-source="post: 7905568" data-attributes="member: 6987520"><p>How about changing the second sentence in the bonus action to "You gain a bonus on your next ranged weapon attack roll equal to your proficiency bonus if you make that attack before you move."? While a minor thing, the no move condition makes sense because you would lose your aim if you moved. It does, however, allow the bonus instead to carry over to your next turn.</p><p></p><p></p><p></p><p>We use flanking, even in theater of mind play as the DM can decide which character has the chance to gain it. Another option for reaction would be to deny advantage to attacks made by an unseen creature (but not hidden), if that makes sense.</p><p></p><p></p><p></p><p>People could remove the disadvantage on the bonus attack of course, but for me it balances it out and makes sense if you are dodging and acting defensively. I am not worried about the reaction because it is only usable once per round, and even at lower levels 2-3 points won't be huge I think, but would require some playtesting.</p><p></p><p></p><p></p><p>Cool. I like it as it gives you an attack bonus in a way but not additional damage.</p><p></p><p></p><p></p><p>Yeah, I like the idea but I know it gives a +3 damage to 2d6 weapons.... Honestly, I am just as wary of it. But, when I tried changing it to maxing only on a 1 (and not a 2), it was barely better than how GWF is now IIRC.</p><p></p><p>I am still working on a good balance for it as far as the damage goes...</p><p></p><p></p><p></p><p>It is a good point, but is granting the +2 AC bonus to every ally within 5 feet too powerful? That was why I made it a choice because I was concerned it was too OP otherwise. Also, if I made it half cover, they would also gain the bonus to DEX saves, which is <em>really</em> strong IMO!</p><p></p><p></p><p></p><p>Hmm... I am not sure what more I could do to make it "good." Any thoughts?</p><p></p><p></p><p></p><p>The only thing I am not thrilled with on this is the reaction simply imposing disadvantage. It is too similar to Dueling and I would like them to have different features.</p><p></p><p></p><p></p><p>I like the reaction feature the most. It makes sense and could be great for frustrating/ controlling a battle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the feedback!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7905568, member: 6987520"] How about changing the second sentence in the bonus action to "You gain a bonus on your next ranged weapon attack roll equal to your proficiency bonus if you make that attack before you move."? While a minor thing, the no move condition makes sense because you would lose your aim if you moved. It does, however, allow the bonus instead to carry over to your next turn. We use flanking, even in theater of mind play as the DM can decide which character has the chance to gain it. Another option for reaction would be to deny advantage to attacks made by an unseen creature (but not hidden), if that makes sense. People could remove the disadvantage on the bonus attack of course, but for me it balances it out and makes sense if you are dodging and acting defensively. I am not worried about the reaction because it is only usable once per round, and even at lower levels 2-3 points won't be huge I think, but would require some playtesting. Cool. I like it as it gives you an attack bonus in a way but not additional damage. Yeah, I like the idea but I know it gives a +3 damage to 2d6 weapons.... Honestly, I am just as wary of it. But, when I tried changing it to maxing only on a 1 (and not a 2), it was barely better than how GWF is now IIRC. I am still working on a good balance for it as far as the damage goes... It is a good point, but is granting the +2 AC bonus to every ally within 5 feet too powerful? That was why I made it a choice because I was concerned it was too OP otherwise. Also, if I made it half cover, they would also gain the bonus to DEX saves, which is [I]really[/I] strong IMO! Hmm... I am not sure what more I could do to make it "good." Any thoughts? The only thing I am not thrilled with on this is the reaction simply imposing disadvantage. It is too similar to Dueling and I would like them to have different features. I like the reaction feature the most. It makes sense and could be great for frustrating/ controlling a battle. :) Thanks for the feedback! [/QUOTE]
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