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General Tabletop Discussion
*Dungeons & Dragons
Passive or Active Fighting Styles?
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<blockquote data-quote="TwoSix" data-source="post: 7905581" data-attributes="member: 205"><p>I like that.</p><p></p><p></p><p></p><p>Maybe just "The next attack made against you with advantage does not benefit from advantage". Shows how they're good at neutralizing an enemy's strengths and/or covering their own weaknesses. I think shifter race in the Eberron book has a similar mechanic.</p><p></p><p></p><p>Yea, the once per round aspect makes me think the reaction ability is probably OK. It's only negating a few points of damage at most. </p><p>For the bonus attack, maybe the attack is made at disadvantage, but becomes a normal attack once you have Extra Attack? </p><p></p><p></p><p>Yea, any dice mechanic is problematic because of the 2d6. Maybe change it to only one die can be maxed, total, per damage roll? That would change the average on 2d6 to 9.53.....Ok, maybe that isn't much better! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Putting everyone in a group is just asking for them to get AoEed to death, though...at that point, they need the Dex bonus! Although maybe instead of half cover, it's just apply your shield bonus? That would have the benefit of not stacking with other shield users.</p><p></p><p></p><p></p><p>I feel like a knife thrower or an axe chucker you should get some benefit from having both their hands using weapons instead of a shield. Maybe give the two-weapon benefit (+stat to damage for off-hand attacks) when they make an attack with a thrown weapon?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7905581, member: 205"] I like that. Maybe just "The next attack made against you with advantage does not benefit from advantage". Shows how they're good at neutralizing an enemy's strengths and/or covering their own weaknesses. I think shifter race in the Eberron book has a similar mechanic. Yea, the once per round aspect makes me think the reaction ability is probably OK. It's only negating a few points of damage at most. For the bonus attack, maybe the attack is made at disadvantage, but becomes a normal attack once you have Extra Attack? Yea, any dice mechanic is problematic because of the 2d6. Maybe change it to only one die can be maxed, total, per damage roll? That would change the average on 2d6 to 9.53.....Ok, maybe that isn't much better! :) Putting everyone in a group is just asking for them to get AoEed to death, though...at that point, they need the Dex bonus! Although maybe instead of half cover, it's just apply your shield bonus? That would have the benefit of not stacking with other shield users. I feel like a knife thrower or an axe chucker you should get some benefit from having both their hands using weapons instead of a shield. Maybe give the two-weapon benefit (+stat to damage for off-hand attacks) when they make an attack with a thrown weapon? [/QUOTE]
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Passive or Active Fighting Styles?
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