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Passive Perception better than Active Perception?
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<blockquote data-quote="Charlaquin" data-source="post: 7513679" data-attributes="member: 6779196"><p>Here’s how I personally run it. Any hidden details in a scene have a DC to detect. If a character’s passive Perception is equal to or higher than the DC, I describe any sensory information the character could notice about the hidden detail without actively looking, e.g. feeling a draft coming from a concealed passageway, spotting a trip wire for a trap, noticing dust on a section of flood that isn’t ever walked on, etc. If the player wants to investigate further, they describe what their character is doing to investigate, as per the usual conversation of the game. If the action has a reasonable chance of uncovering new information, a reasonable chance of failing to, and a consequence for failing to, I’ll call for an ability check. Wisdom if the described action relies on awareness, Intelligence if it relies on deductive reasoning, etc. If the player has a relevant proficiency, such as Perception when looking for sensory details, Investigation when trying to piece information together such as figuring out what the trip wire does, Stonecunning when trying to analyze environmental features worked from stone, etc. they can apply it. So, this 20 PP character would be very likely to get additional information about hidden details in rooms, but might still need to make checks to learn more about those details.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7513679, member: 6779196"] Here’s how I personally run it. Any hidden details in a scene have a DC to detect. If a character’s passive Perception is equal to or higher than the DC, I describe any sensory information the character could notice about the hidden detail without actively looking, e.g. feeling a draft coming from a concealed passageway, spotting a trip wire for a trap, noticing dust on a section of flood that isn’t ever walked on, etc. If the player wants to investigate further, they describe what their character is doing to investigate, as per the usual conversation of the game. If the action has a reasonable chance of uncovering new information, a reasonable chance of failing to, and a consequence for failing to, I’ll call for an ability check. Wisdom if the described action relies on awareness, Intelligence if it relies on deductive reasoning, etc. If the player has a relevant proficiency, such as Perception when looking for sensory details, Investigation when trying to piece information together such as figuring out what the trip wire does, Stonecunning when trying to analyze environmental features worked from stone, etc. they can apply it. So, this 20 PP character would be very likely to get additional information about hidden details in rooms, but might still need to make checks to learn more about those details. [/QUOTE]
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