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passive perception vs active perception
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<blockquote data-quote="Charlaquin" data-source="post: 7328526" data-attributes="member: 6779196"><p>Yes, that is correct.</p><p></p><p></p><p>Yes. Passive Perception is calculated as [10 + Wisdom mod] + Proficiency bonus if the character is proficient in Perception.</p><p></p><p></p><p>Not by default. Perception is a Wisdom-related skill, so it normally uses the Wisdom ability, whether rolled actively or checked passively. There is a variant rule in the player’s handbook called “skills with different abilities” which allows DMs to combine any skill with any ability at their discretion, so an active Intelligence (Perception) roll is possible, but it is not the standard assumption. Also, many DMs use the Investigation skill for active searching, and that skill is tied to Intelligence by default. Personally, this is not how I interpret the guidelines related to Perception vs Investigation in the books, but it is a very common interpretation, so it’s worth mentioning.</p><p></p><p></p><p>Assuming the player meets the requirements to Hide (this is pretty much entirely up to DM discretion,) the player should only need to make one check, usually against the highest Passive Wisdom (Perception) among the group they are hiding from. The DM could rule that the player has disadvantage on their check due to the large number of orcs they are trying to hide from, or give the orcs a bonus to their Passive Wisdom (Perception). +2 for a moderate bonus or +5 for a significant bonus. Situational modifiers like that are entirely up to the DM’s discretion.</p><p></p><p></p><p>The player should still roll against the orcs’ Passive Wisdom (Perception). If they succeed, then they are Hidden. On the orcs’ turn (or whenever the DM decides to resolve the orcs’ Actions if they aren’t in combat), the orcs can actively search for the elf with a group Wisdom (Perception) check, with the DC equal to the result of the elf’s Dexterity (Stealth) check. The player’s handbook says this about group checks:</p><p></p><p>“To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.”</p><p></p><p>Personally, I don’t care for this method of resolving group checks. I prefer to determine whether the check would succeed if any individual in the group succeeds (like if they’re all searching for the same thing) or if they fail if any individual in the group fails (such as when trying to move silently). In the former case, have the member of the group with the highest bonus make the check, in the latter case, have the individual with the lowest modifier make the check. In either case, consider adding a situational bonus for having help from the rest of the group, such as Advantage, +2, or +5.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7328526, member: 6779196"] Yes, that is correct. Yes. Passive Perception is calculated as [10 + Wisdom mod] + Proficiency bonus if the character is proficient in Perception. Not by default. Perception is a Wisdom-related skill, so it normally uses the Wisdom ability, whether rolled actively or checked passively. There is a variant rule in the player’s handbook called “skills with different abilities” which allows DMs to combine any skill with any ability at their discretion, so an active Intelligence (Perception) roll is possible, but it is not the standard assumption. Also, many DMs use the Investigation skill for active searching, and that skill is tied to Intelligence by default. Personally, this is not how I interpret the guidelines related to Perception vs Investigation in the books, but it is a very common interpretation, so it’s worth mentioning. Assuming the player meets the requirements to Hide (this is pretty much entirely up to DM discretion,) the player should only need to make one check, usually against the highest Passive Wisdom (Perception) among the group they are hiding from. The DM could rule that the player has disadvantage on their check due to the large number of orcs they are trying to hide from, or give the orcs a bonus to their Passive Wisdom (Perception). +2 for a moderate bonus or +5 for a significant bonus. Situational modifiers like that are entirely up to the DM’s discretion. The player should still roll against the orcs’ Passive Wisdom (Perception). If they succeed, then they are Hidden. On the orcs’ turn (or whenever the DM decides to resolve the orcs’ Actions if they aren’t in combat), the orcs can actively search for the elf with a group Wisdom (Perception) check, with the DC equal to the result of the elf’s Dexterity (Stealth) check. The player’s handbook says this about group checks: “To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.” Personally, I don’t care for this method of resolving group checks. I prefer to determine whether the check would succeed if any individual in the group succeeds (like if they’re all searching for the same thing) or if they fail if any individual in the group fails (such as when trying to move silently). In the former case, have the member of the group with the highest bonus make the check, in the latter case, have the individual with the lowest modifier make the check. In either case, consider adding a situational bonus for having help from the rest of the group, such as Advantage, +2, or +5. [/QUOTE]
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