Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
passive perception vs active perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robus" data-source="post: 7330217" data-attributes="member: 6801558"><p>You raise an excellent point and it speaks to the difference between PCs and NPCs. With PCs, as DM you’re wanting to give their players an interesting world with which to interact so dropping hints baes on passive perception is like giving the players brains bits of mind candy - it gives them stuff to chew on and react to.</p><p></p><p>For NPCs the DM already knows the entire situation so then it’s a matter of how you want the encounter to go. Is this party of orcs an encounter that will provide some key information to the party? Then sure the orcs will investigate further and mostly like launch an attack.</p><p></p><p>If this is a random encounter and the PCs barely fail their stealth check then i might have one of the orcs come into the wood looking for something only to be called back to the road right as he’s on top of a sweating PC (for a bit of a close call)</p><p></p><p>If the PCs fail their stealth badly, then sure the Orcs investigate and attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problem for the DM is you don’t want to play too much by yourself, you roll to resolve uncertainty due to player actions, but they generally take the lead after you set the encounter in motion.</p></blockquote><p></p>
[QUOTE="robus, post: 7330217, member: 6801558"] You raise an excellent point and it speaks to the difference between PCs and NPCs. With PCs, as DM you’re wanting to give their players an interesting world with which to interact so dropping hints baes on passive perception is like giving the players brains bits of mind candy - it gives them stuff to chew on and react to. For NPCs the DM already knows the entire situation so then it’s a matter of how you want the encounter to go. Is this party of orcs an encounter that will provide some key information to the party? Then sure the orcs will investigate further and mostly like launch an attack. If this is a random encounter and the PCs barely fail their stealth check then i might have one of the orcs come into the wood looking for something only to be called back to the road right as he’s on top of a sweating PC (for a bit of a close call) If the PCs fail their stealth badly, then sure the Orcs investigate and attack. :) The problem for the DM is you don’t want to play too much by yourself, you roll to resolve uncertainty due to player actions, but they generally take the lead after you set the encounter in motion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
passive perception vs active perception
Top