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General Tabletop Discussion
*Dungeons & Dragons
Passive perception Yay or Nay?
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<blockquote data-quote="DracoSuave" data-source="post: 6501347" data-attributes="member: 71571"><p>My argument wasn't whether it was boring [tho I found it such]. My argument was due to the <strong>lack of agency</strong>.</p><p></p><p>With your cleric example, there IS meaningful choice in casting those healing spells. Any time a slot is used to heal it's a slot that is not used to cast auguries, purge poisons, bless parties, fire holy beams of doom, and all sorts of other non-healing things a cleric can do. And these are meaningful decisions, because sometimes using a resource on a different spell prevents more damage than the healing spell would cure. Meaningful choice, meaningful consequence.</p><p></p><p>As well, the action used to cast the healing spell, if in combat, is an attack that isn't made. The battle will take one attack longer for every cure spell cast, which may end up drawing out the fight and the party taking more damage. Again, meaningful choice, meaningful consequence.</p><p></p><p>The analogy doesn't really work towards that argument because even if a caster decides they do nothing BUT heal that is a decision and that decision has consequences.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 6501347, member: 71571"] My argument wasn't whether it was boring [tho I found it such]. My argument was due to the [b]lack of agency[/b]. With your cleric example, there IS meaningful choice in casting those healing spells. Any time a slot is used to heal it's a slot that is not used to cast auguries, purge poisons, bless parties, fire holy beams of doom, and all sorts of other non-healing things a cleric can do. And these are meaningful decisions, because sometimes using a resource on a different spell prevents more damage than the healing spell would cure. Meaningful choice, meaningful consequence. As well, the action used to cast the healing spell, if in combat, is an attack that isn't made. The battle will take one attack longer for every cure spell cast, which may end up drawing out the fight and the party taking more damage. Again, meaningful choice, meaningful consequence. The analogy doesn't really work towards that argument because even if a caster decides they do nothing BUT heal that is a decision and that decision has consequences. [/QUOTE]
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