Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive perception Yay or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6501713" data-attributes="member: 7006"><p>The reason I use Passive Perception is because I find it to be a good equalizer for both sides of the combat in regards to Rogues using Stealth in the middle of a fight, and other people having to use their actions to find those people.</p><p></p><p>Rogues (and other PCs who choose to do it) want to get the Hidden condition because it allows them to make their attack with Advantage. But they shouldn't get to gain that condition arbitrarily, they need to work for it. Which means they need to make a DEX (Stealth) check and have it compared against some target number.</p><p></p><p>So the next question is "What is that target number?"</p><p></p><p>If you use Passive Perception, we immediately have that target number. And the DM knows almost automatically whether the Hiding creature has been successful based upon that DEX (Stealth) check. This was made plain to me last night, where our Rogue character used Cunning Action to make a check after every attack and move-- and since I knew that the monsters in the fight has PPs around 10-12... she and I knew immediately that if her roll was like 13+, she was Hidden. No muss, no fuss.</p><p></p><p>If you don't use Passive Perception... the only way to get a target number is to have every person/creature who could possibly see the Hiding character make perception checks each and every round. Which results in two things-- 1) there's a lot more repetitive rolling for everyone involved, and 2) you can't have Active Perception checks use a creature's Action (because you're forcing everyone to make Active checks just to generate the target number to see if the sneaking person succeeds in Hiding.)</p><p></p><p>So I like have those two layers to the hiding rules-- the hiding person needs to roll a successful check to gain the Hidden condition (thus giving everyone else a free baseline chance to notice them based upon each creature's PP), and the enemies then need to use their Actions to make Active Perception checks if their Passives didn't find them. And by doing it this way, it cuts down on the rolling because as DM I get to decide whether the creatures are going to use their Actions to make those active checks, or else use their Actions to do something else (like attack the people they already can see.)</p><p></p><p>Of course... this is all in regards to using PP during combat and how I think it is very helpful and saves time (at least in terms of how run stealth and Hiding.) Whether or not you use Passives also for traps and secret doors, that's another kettle of fish. Needless to say, I also use Passives to find those as well (except that I use Passive Investigation checks instead.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6501713, member: 7006"] The reason I use Passive Perception is because I find it to be a good equalizer for both sides of the combat in regards to Rogues using Stealth in the middle of a fight, and other people having to use their actions to find those people. Rogues (and other PCs who choose to do it) want to get the Hidden condition because it allows them to make their attack with Advantage. But they shouldn't get to gain that condition arbitrarily, they need to work for it. Which means they need to make a DEX (Stealth) check and have it compared against some target number. So the next question is "What is that target number?" If you use Passive Perception, we immediately have that target number. And the DM knows almost automatically whether the Hiding creature has been successful based upon that DEX (Stealth) check. This was made plain to me last night, where our Rogue character used Cunning Action to make a check after every attack and move-- and since I knew that the monsters in the fight has PPs around 10-12... she and I knew immediately that if her roll was like 13+, she was Hidden. No muss, no fuss. If you don't use Passive Perception... the only way to get a target number is to have every person/creature who could possibly see the Hiding character make perception checks each and every round. Which results in two things-- 1) there's a lot more repetitive rolling for everyone involved, and 2) you can't have Active Perception checks use a creature's Action (because you're forcing everyone to make Active checks just to generate the target number to see if the sneaking person succeeds in Hiding.) So I like have those two layers to the hiding rules-- the hiding person needs to roll a successful check to gain the Hidden condition (thus giving everyone else a free baseline chance to notice them based upon each creature's PP), and the enemies then need to use their Actions to make Active Perception checks if their Passives didn't find them. And by doing it this way, it cuts down on the rolling because as DM I get to decide whether the creatures are going to use their Actions to make those active checks, or else use their Actions to do something else (like attack the people they already can see.) Of course... this is all in regards to using PP during combat and how I think it is very helpful and saves time (at least in terms of how run stealth and Hiding.) Whether or not you use Passives also for traps and secret doors, that's another kettle of fish. Needless to say, I also use Passives to find those as well (except that I use Passive Investigation checks instead.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive perception Yay or Nay?
Top