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General Tabletop Discussion
*Dungeons & Dragons
Passive Perception
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6508843" data-attributes="member: 31506"><p>Here's the problem with the "numbers on a chart" solutions. You may as well just have it always be noticed and explain to your players that stealth is largely useless for sneaking up on a big group. Because the distribution is +1-20, someone is all but guaranteed to roll high. This issue expands the bigger the party is. If you insist on rolling, I'd use Fate dice to modify their passive perception (+4 to -4) which limits the dice spread. Passive Perception's real use is to cut down on OCD pixel bitching. "I check the floor, wall and ceiling, probing with my 13, 12, 11 and finally 10 foot pole. I look at the door AND door frame, AND the top of the door. I listen, making sure to cover the ear horn with wire mesh to prevent ear seekers" and so on. PP helps give a prompt that there's something which should probably be reviewed in greater detail.</p><p></p><p>Incidentally, actively searching seems to fall under the Investigate skill. Perception really is for things you happen to notice without having to constantly ask for DM input (ie, the room is getting colder, there's an annoying buzzing sound, etc). Passive perception lets you notice the faint odor of greek fire oi, which prompts the investigation roll of the statue where you find the soot residue and then begin work to disarm the flamethrower trap.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6508843, member: 31506"] Here's the problem with the "numbers on a chart" solutions. You may as well just have it always be noticed and explain to your players that stealth is largely useless for sneaking up on a big group. Because the distribution is +1-20, someone is all but guaranteed to roll high. This issue expands the bigger the party is. If you insist on rolling, I'd use Fate dice to modify their passive perception (+4 to -4) which limits the dice spread. Passive Perception's real use is to cut down on OCD pixel bitching. "I check the floor, wall and ceiling, probing with my 13, 12, 11 and finally 10 foot pole. I look at the door AND door frame, AND the top of the door. I listen, making sure to cover the ear horn with wire mesh to prevent ear seekers" and so on. PP helps give a prompt that there's something which should probably be reviewed in greater detail. Incidentally, actively searching seems to fall under the Investigate skill. Perception really is for things you happen to notice without having to constantly ask for DM input (ie, the room is getting colder, there's an annoying buzzing sound, etc). Passive perception lets you notice the faint odor of greek fire oi, which prompts the investigation roll of the statue where you find the soot residue and then begin work to disarm the flamethrower trap. [/QUOTE]
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