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*Dungeons & Dragons
Passive Perception
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<blockquote data-quote="DaveDash" data-source="post: 6510296" data-attributes="member: 6786202"><p>I like the character to be perceptive independently on the player. I think you're doing the player a disservice if he has invested in perception for his character, but don't allow him to find things that he as a player specifically may not mention. Just because the player may not think to notice the hidden trap door under the rug, the super perceptive character may still notice it.</p><p></p><p>You don't ask players to tell you how they attack a monster and then determine the outcome based on that, why gimp your PCs in the same way? Now if you like to DM like that, fine, but not all of us do, and I personally would not like to play under that style of DM.</p><p></p><p>Passive Perception doesn't work like "you always notice or do not notice set DCs". It's a way of cutting down numerous dice rolls. If the player active asks to search for something, then you make them roll (or in my case, I have macro's set up in roll20 to roll for them, I don't like them seeing their result). This way, they still have a chance of spotting things above their passive DC.</p><p></p><p>Now in terms of stuff hidden away with high DC's. It's there to give players who invest in perception/investigation/etc a sense of accomplishment. These modules are written for a mass audience and a wide range of players/characters. Not everything is designed to be found by everyone. If you create your own content for your own group, your mileage will vary.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6510296, member: 6786202"] I like the character to be perceptive independently on the player. I think you're doing the player a disservice if he has invested in perception for his character, but don't allow him to find things that he as a player specifically may not mention. Just because the player may not think to notice the hidden trap door under the rug, the super perceptive character may still notice it. You don't ask players to tell you how they attack a monster and then determine the outcome based on that, why gimp your PCs in the same way? Now if you like to DM like that, fine, but not all of us do, and I personally would not like to play under that style of DM. Passive Perception doesn't work like "you always notice or do not notice set DCs". It's a way of cutting down numerous dice rolls. If the player active asks to search for something, then you make them roll (or in my case, I have macro's set up in roll20 to roll for them, I don't like them seeing their result). This way, they still have a chance of spotting things above their passive DC. Now in terms of stuff hidden away with high DC's. It's there to give players who invest in perception/investigation/etc a sense of accomplishment. These modules are written for a mass audience and a wide range of players/characters. Not everything is designed to be found by everyone. If you create your own content for your own group, your mileage will vary. [/QUOTE]
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