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*Dungeons & Dragons
Passive Perception
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<blockquote data-quote="iserith" data-source="post: 6510537" data-attributes="member: 97077"><p>I'm removing passive checks from my games altogether. They are unnecessary and don't fit the D&D 5e paradigm in my view.</p><p></p><p></p><p></p><p>That is not what I am doing at all. "Accuracy" has little to do with it. Only a statement of goal and approach is required. "The players describe what they want to do."</p><p></p><p></p><p></p><p>Build a character with a decent Perception bonus. Also, pay attention to when the DM describes the environment and engage with it. Both of these things are skills. The former is skill at building a character; the latter is skill at playing the game. Go for success without a roll at all, then if you need to roll because the DM says your action has an uncertain outcome, you have good stats to fall back on.</p><p></p><p></p><p></p><p>No, I would not make you miss for saying that. It's a clear statement of goal and approach. Just like "I search the room from top to bottom" is a clear statement of goal and approach.</p><p></p><p>You can actually read <a href="http://www.enworld.org/forum/showthread.php?411435-Actual-Play-Transcripts" target="_blank">transcripts of my game</a> if you want. Perhaps it will make things clearer.</p><p></p><p></p><p></p><p>I think an example that the writers of the DMG had in mind would be if you search the flagstones in front of the scorched door where a tripwire is hidden and the DM makes you roll to find it even though it's right there in front of your face. You made a good decision to search there and still the DM is making you roll. So why bother making good decisions like engaging with that door and investigating if it's only your rolls that matter?</p></blockquote><p></p>
[QUOTE="iserith, post: 6510537, member: 97077"] I'm removing passive checks from my games altogether. They are unnecessary and don't fit the D&D 5e paradigm in my view. That is not what I am doing at all. "Accuracy" has little to do with it. Only a statement of goal and approach is required. "The players describe what they want to do." Build a character with a decent Perception bonus. Also, pay attention to when the DM describes the environment and engage with it. Both of these things are skills. The former is skill at building a character; the latter is skill at playing the game. Go for success without a roll at all, then if you need to roll because the DM says your action has an uncertain outcome, you have good stats to fall back on. No, I would not make you miss for saying that. It's a clear statement of goal and approach. Just like "I search the room from top to bottom" is a clear statement of goal and approach. You can actually read [URL="http://www.enworld.org/forum/showthread.php?411435-Actual-Play-Transcripts"]transcripts of my game[/URL] if you want. Perhaps it will make things clearer. I think an example that the writers of the DMG had in mind would be if you search the flagstones in front of the scorched door where a tripwire is hidden and the DM makes you roll to find it even though it's right there in front of your face. You made a good decision to search there and still the DM is making you roll. So why bother making good decisions like engaging with that door and investigating if it's only your rolls that matter? [/QUOTE]
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