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Passive Skills (perception, insight, knowledge, streetwise, etc.)
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<blockquote data-quote="Marius Delphus" data-source="post: 4888975" data-attributes="member: 447"><p>The way I understand it, passive Perception (et al.) works all the time. That is, if Tordek (whose passive Perception score is 10) is out smelling flowers, and something happens nearby that has a Perception DC of 10, Tordek notices it. Period, end of story.</p><p></p><p>I take it as a basic assumption of 4E that the PCs aren't pie-eyed novices, easily distracted amateurs, or absent-minded layabouts: they're <em>heroes</em>, and with that comes a certain minimum competency level. PCs notice stuff. They understand stuff. They know stuff. They're ready for stuff. I've tried to impress upon my players that any character with a dilettante attitude to adventuring is likely to get killed out there. I feel like 4E backs me up on this by giving all PCs a modicum of competence at several things; it's one of the things I like about it.</p><p></p><p>This is important in the War of the Burning Sky campaign as the story progresses: certain NPCs will <em>expect</em> the PCs to be heroes (that's one reason we take pains to call them "the heroes" throughout the books) and will infer that the PCs know what they're doing. A house rule that makes the PCs, in a way, less competent with their skills feels, to me, a little contrary to that notion. That said, if your house rule is working for you and your players, there's probably no reason to discard it.</p><p></p><p>HTH. HAND.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 4888975, member: 447"] The way I understand it, passive Perception (et al.) works all the time. That is, if Tordek (whose passive Perception score is 10) is out smelling flowers, and something happens nearby that has a Perception DC of 10, Tordek notices it. Period, end of story. I take it as a basic assumption of 4E that the PCs aren't pie-eyed novices, easily distracted amateurs, or absent-minded layabouts: they're [I]heroes[/I], and with that comes a certain minimum competency level. PCs notice stuff. They understand stuff. They know stuff. They're ready for stuff. I've tried to impress upon my players that any character with a dilettante attitude to adventuring is likely to get killed out there. I feel like 4E backs me up on this by giving all PCs a modicum of competence at several things; it's one of the things I like about it. This is important in the War of the Burning Sky campaign as the story progresses: certain NPCs will [I]expect[/I] the PCs to be heroes (that's one reason we take pains to call them "the heroes" throughout the books) and will infer that the PCs know what they're doing. A house rule that makes the PCs, in a way, less competent with their skills feels, to me, a little contrary to that notion. That said, if your house rule is working for you and your players, there's probably no reason to discard it. HTH. HAND. [/QUOTE]
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