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<blockquote data-quote="UngeheuerLich" data-source="post: 4077901" data-attributes="member: 59057"><p>What i currently do not like in 4e is both passive skills depending on wisdom.</p><p>This makes Wisdom strangely important...</p><p></p><p>I really hope intelligence has a game effect for all characters (ok, knowledge skills could be really important). It would make me really sad to see it not usefull at all.</p><p></p><p>In ADnD second edition perception is an intelligence check with penalties. And search was intelligence too, why is it wisdom now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Thats mostly all negative i have to say so far. The rest ranges from acceptable to very nice. And it actually looks as if it can be easily played without minis...</p><p></p><p></p><p>(the second thing don´t really like is healing/buffing and damaging at the same time. I wish it would have been handled with seperate minor and standard actions. Also the marking mechanic of the paladin is somehow weired, the fighter´s marking ability is much more logical. All in all i think divine is handled worst... but that would be another topic)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4077901, member: 59057"] What i currently do not like in 4e is both passive skills depending on wisdom. This makes Wisdom strangely important... I really hope intelligence has a game effect for all characters (ok, knowledge skills could be really important). It would make me really sad to see it not usefull at all. In ADnD second edition perception is an intelligence check with penalties. And search was intelligence too, why is it wisdom now? :( Thats mostly all negative i have to say so far. The rest ranges from acceptable to very nice. And it actually looks as if it can be easily played without minis... (the second thing don´t really like is healing/buffing and damaging at the same time. I wish it would have been handled with seperate minor and standard actions. Also the marking mechanic of the paladin is somehow weired, the fighter´s marking ability is much more logical. All in all i think divine is handled worst... but that would be another topic) [/QUOTE]
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