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<blockquote data-quote="Unwise" data-source="post: 6853459" data-attributes="member: 98008"><p>On a related topic, if PCs fail to use a skill when they should, or if their skill roll is not good enough to get the info you want them to have, I have found a technique I like. I give them the info later on, during some downtime or when they have a quiet moment to reflect. It is a bit of a trope that seeing something jogs a detectives memory about a previous event, it might be something innocuous that suddenly becomes important.</p><p></p><p>Cop 1 "Man I could go a bagel, my wife won't let me have them, says they are bad for me ...."</p><p>Cop 2 "What did you say?! ..."</p><p><Cut scene to cops kicking in the door of a place because they saw bagels there, but the woman who lives alone is glutten intolerant, so the suspect must be hiding out there...></p><p></p><p>You know that stretched trope that we see way too often. It really works and need not be that cheesy. Simply reflecting that person "A" has an uncanny resemblance to person "B" might give them the clue they need to work out they are related, and B is covering up for A.</p><p></p><p>The trick to this is to make the info reveal "too late" for them to use it. Or at least that's what they think. It allows for dramatic "in the nick of time" action, which is sorely missing in investigative games. They arrive in time to bust in on serial killer who does not quiet have time to finish their work, a heal spell or ambulance might still save the victim.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6853459, member: 98008"] On a related topic, if PCs fail to use a skill when they should, or if their skill roll is not good enough to get the info you want them to have, I have found a technique I like. I give them the info later on, during some downtime or when they have a quiet moment to reflect. It is a bit of a trope that seeing something jogs a detectives memory about a previous event, it might be something innocuous that suddenly becomes important. Cop 1 "Man I could go a bagel, my wife won't let me have them, says they are bad for me ...." Cop 2 "What did you say?! ..." <Cut scene to cops kicking in the door of a place because they saw bagels there, but the woman who lives alone is glutten intolerant, so the suspect must be hiding out there...> You know that stretched trope that we see way too often. It really works and need not be that cheesy. Simply reflecting that person "A" has an uncanny resemblance to person "B" might give them the clue they need to work out they are related, and B is covering up for A. The trick to this is to make the info reveal "too late" for them to use it. Or at least that's what they think. It allows for dramatic "in the nick of time" action, which is sorely missing in investigative games. They arrive in time to bust in on serial killer who does not quiet have time to finish their work, a heal spell or ambulance might still save the victim. [/QUOTE]
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