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<blockquote data-quote="iserith" data-source="post: 6856069" data-attributes="member: 97077"><p>I'll answer with an example.</p><p></p><p>In an adventure I'm working on, there is a half-flooded chamber occupied by three sahuagin in an unstable ruin. On the mezzanine of this multilevel chamber (which is above the water line), there is a locked door that leads up some stairs and brings the party closer to the heart of the complex. One of the walls in the submerged portion of the room is made of glass. The sea devils are commanding a giant shark on the other side of the glass to ram the glass wall in an effort to break it and flood the rest of the chamber.</p><p></p><p>The lock in this scenario is either a time sink, an obstacle, or both. If the PCs want to sneak past the sahuagin and get through the door without a fight or escape the chamber after the glass breaks but before the chamber is fully flooded, the lock may stymie their progress. Failure on the check to open the lock could mean the sahuagin are alerted or that the lockpicks break off in the door which closes off that avenue of approach while the room is flooding. If instead they want to kill the sahuagin first, they can then take their time on the lock and open it without a roll; however, this time sink brings the party closer to the time when the ruin, damaged by water and time, begins to fall down around them.</p></blockquote><p></p>
[QUOTE="iserith, post: 6856069, member: 97077"] I'll answer with an example. In an adventure I'm working on, there is a half-flooded chamber occupied by three sahuagin in an unstable ruin. On the mezzanine of this multilevel chamber (which is above the water line), there is a locked door that leads up some stairs and brings the party closer to the heart of the complex. One of the walls in the submerged portion of the room is made of glass. The sea devils are commanding a giant shark on the other side of the glass to ram the glass wall in an effort to break it and flood the rest of the chamber. The lock in this scenario is either a time sink, an obstacle, or both. If the PCs want to sneak past the sahuagin and get through the door without a fight or escape the chamber after the glass breaks but before the chamber is fully flooded, the lock may stymie their progress. Failure on the check to open the lock could mean the sahuagin are alerted or that the lockpicks break off in the door which closes off that avenue of approach while the room is flooding. If instead they want to kill the sahuagin first, they can then take their time on the lock and open it without a roll; however, this time sink brings the party closer to the time when the ruin, damaged by water and time, begins to fall down around them. [/QUOTE]
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