Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6856244" data-attributes="member: 6778044"><p>Very cool, although not an example of a locked door that doesn't have any time pressure or material cost to it.</p><p></p><p>My group was just exploring ruined temple. They were looking for a way to the library specifically. There were numerous rooms that were locked, with nothing of interest other than the monks and clerics meager personal belongings. Once they had unlocked and checked one of the doors in that wing, they could have deduced what was behind the others, but chose to open them anyway. No monsters, nothing chasing them, no time pressure. Just a long forgotten ruined temple high in the mountains. It added to the sense of abandonment, the utter emptiness of the ruin. They were expecting monsters (and they did find a few), but for the most part it was just there.</p><p></p><p>Some would have found the exploration boring, I suppose. I think it set the scene better, and although they suspected that each room might be empty and devoid of danger (and wealth), they still proceeded cautiously, and with respect for the holy nature of the place, and that it was the final resting place for a number of people that didn't expect to suddenly die. The defenders were found primarily in a single area where a tower had been, now rubble, collapsed by some unknown catastrophe or attack. What happened may or may not come back to haunt them...</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6856244, member: 6778044"] Very cool, although not an example of a locked door that doesn't have any time pressure or material cost to it. My group was just exploring ruined temple. They were looking for a way to the library specifically. There were numerous rooms that were locked, with nothing of interest other than the monks and clerics meager personal belongings. Once they had unlocked and checked one of the doors in that wing, they could have deduced what was behind the others, but chose to open them anyway. No monsters, nothing chasing them, no time pressure. Just a long forgotten ruined temple high in the mountains. It added to the sense of abandonment, the utter emptiness of the ruin. They were expecting monsters (and they did find a few), but for the most part it was just there. Some would have found the exploration boring, I suppose. I think it set the scene better, and although they suspected that each room might be empty and devoid of danger (and wealth), they still proceeded cautiously, and with respect for the holy nature of the place, and that it was the final resting place for a number of people that didn't expect to suddenly die. The defenders were found primarily in a single area where a tower had been, now rubble, collapsed by some unknown catastrophe or attack. What happened may or may not come back to haunt them... Ilbranteloth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Passive skills
Top