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Passive Throws?
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<blockquote data-quote="Ranes" data-source="post: 5615331" data-attributes="member: 4826"><p>If I've got an ambush set up, for example, I give the PCs a chance to spot or hear something that might tip them off, because there absolutely should be such a chance. But I don't want to tip the players off.</p><p></p><p>In other words, in these circumstances, I make the rolls for the PCs. My players know I do this but they don't know when I'm doing it. If players ever ask to make such a check, they are welcome to do so and make the check themselves.</p><p></p><p>Incidentally, the PHB recommends that disable device checks are made by the DM, because the PC shouldn't know whether or not the action he's taken to disable the trap really has done that. Note that a failure to disable a device doesn't necessarily mean that the trap is set off. For that to happen, the roll must fail by five or more. If your diable attempt fails and you haven't set off the trap, you can try again but only if you know you've failed. That can be tricky to DM to a rogue player's satisfaction. Fortunately, my players trust me to be fair. I try to give a player some hint about the result by the way in which I describe it.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5615331, member: 4826"] If I've got an ambush set up, for example, I give the PCs a chance to spot or hear something that might tip them off, because there absolutely should be such a chance. But I don't want to tip the players off. In other words, in these circumstances, I make the rolls for the PCs. My players know I do this but they don't know when I'm doing it. If players ever ask to make such a check, they are welcome to do so and make the check themselves. Incidentally, the PHB recommends that disable device checks are made by the DM, because the PC shouldn't know whether or not the action he's taken to disable the trap really has done that. Note that a failure to disable a device doesn't necessarily mean that the trap is set off. For that to happen, the roll must fail by five or more. If your diable attempt fails and you haven't set off the trap, you can try again but only if you know you've failed. That can be tricky to DM to a rogue player's satisfaction. Fortunately, my players trust me to be fair. I try to give a player some hint about the result by the way in which I describe it. [/QUOTE]
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