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Passive vs Active Perception...
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<blockquote data-quote="jgsugden" data-source="post: 7329576" data-attributes="member: 2629"><p>The simplest way to explain and utilize active and passive perception: </p><p></p><p>Passive perception is always on and requires no actions. If you'd apply disadvantage (perhaps because they're asleep or distracted), it has a 5 penalty. If they'd have advantage (because they're suspicious, perhaps), it will be at a +5 bonus. Advantage and disadvantage are generally added at the discretion of the DM for these passive uses. Those +5/-5 are directly from the PHB, btw.</p><p></p><p>If they wish to elect to use an action to look around, it is active perception, but they effectively have their passive perception as a floor on this check because passive is always 'on'. As a result, the 'range' on active perception is really only 11 values wide (effectively (10 + perception) to (20 + perception)) with 50% of the time it being the floor value. </p><p></p><p>One approach to consider: The PCs are the heroes of the story. They're supposed to detect dangers and counter them most of the time. Failing to detect an enemy should be a rarity, not the norm, if you want them to feel like heroes rather than zeroes.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7329576, member: 2629"] The simplest way to explain and utilize active and passive perception: Passive perception is always on and requires no actions. If you'd apply disadvantage (perhaps because they're asleep or distracted), it has a 5 penalty. If they'd have advantage (because they're suspicious, perhaps), it will be at a +5 bonus. Advantage and disadvantage are generally added at the discretion of the DM for these passive uses. Those +5/-5 are directly from the PHB, btw. If they wish to elect to use an action to look around, it is active perception, but they effectively have their passive perception as a floor on this check because passive is always 'on'. As a result, the 'range' on active perception is really only 11 values wide (effectively (10 + perception) to (20 + perception)) with 50% of the time it being the floor value. One approach to consider: The PCs are the heroes of the story. They're supposed to detect dangers and counter them most of the time. Failing to detect an enemy should be a rarity, not the norm, if you want them to feel like heroes rather than zeroes. [/QUOTE]
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