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General Tabletop Discussion
*Pathfinder & Starfinder
Passive vs Active skill checks
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<blockquote data-quote="Chzbro" data-source="post: 5398793" data-attributes="member: 83964"><p>Thanks to Pbartender, AbdulAlhazred, and DracoSuave for giving me a new (and useful) way to think about traps in the game.</p><p></p><p>I have to admit that my thinking to this point has been pretty old-school: either you find the trap and disable it or you don't and it chews you up. Of course, I've also always thought that was pretty boring and thus have never been much of a fan of traps.</p><p></p><p>I've had success in 4E using traps as a part of combats, but that's about it. This discussion however, especially the ideas you three have presented, has really made me re-evaluate and given me a fresh perspective.</p><p></p><p>It's funny, because in many ways what you're saying seems so obvious, but I never thought to look at it in that way.</p><p></p><p>Now that that's out of my system, we can get back to arguing and complaining about stuff.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5398793, member: 83964"] Thanks to Pbartender, AbdulAlhazred, and DracoSuave for giving me a new (and useful) way to think about traps in the game. I have to admit that my thinking to this point has been pretty old-school: either you find the trap and disable it or you don't and it chews you up. Of course, I've also always thought that was pretty boring and thus have never been much of a fan of traps. I've had success in 4E using traps as a part of combats, but that's about it. This discussion however, especially the ideas you three have presented, has really made me re-evaluate and given me a fresh perspective. It's funny, because in many ways what you're saying seems so obvious, but I never thought to look at it in that way. Now that that's out of my system, we can get back to arguing and complaining about stuff. [/QUOTE]
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Community
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Passive vs Active skill checks
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