Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Passive vs Active skill checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 5399083" data-attributes="member: 7533"><p>Yup... It's kind of like the "If the DM describes it, it must be important" scenario. You do have to be careful about how you present it. I certainly don't tell them that they've successfully made a Passive check, but in the description of the area try to add in that extra detail or two that puts them on their toes.</p><p></p><p>It might be the difference between, "The door ahead is made of thick oak bound in iron, and below the handle has an iron plate with a large keyhole set in it. A well worn and recently used path leads up to the door." (Passive Fail)</p><p></p><p>And, "The door ahead is made of thick oak bound in iron, and below the handle has an iron plate with a large keyhole set in it. Though a well worn and recently used path leads up to the door, the door handle is rather tarnished -- with that much traffic, you'd expect it be be a little more polished from use." (Passive Succeed)</p><p></p><p>There is, of course, a poisoned needle hidden on the door handle.</p><p></p><p>The idea is to use the passive check to give an extra detail that will get the players to pay attention to the door handle and possibly search it, without actually telling them it might be a trap.</p><p></p><p>Besides, the trick works for a lot of things, not just traps... Insight checks are another great example. I use Passive Perception to give the players little details about the mannerisms of someone they're talking to, so the players can get clues as to when to make Insight checks to detect a lie.</p><p></p><p>Passive Perception checks to give clues that might lead to secret passages.</p><p></p><p>Passive Perception checks to give clues about where treasure might be hidden.</p><p></p><p>Passive Knowledge checks to give clues into possible lines of investigation or research.</p><p></p><p>Passive Perception checks to notice interesting little details that are fun to describe but don't always have any real importance to the adventure.</p><p></p><p>Thinking about it, it is, in a way, a means of determining when to give the players an extra detail or two that says, "Hey! This is interesting!" Even then, they don't always notice or pay attention to the relevant detail.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5399083, member: 7533"] Yup... It's kind of like the "If the DM describes it, it must be important" scenario. You do have to be careful about how you present it. I certainly don't tell them that they've successfully made a Passive check, but in the description of the area try to add in that extra detail or two that puts them on their toes. It might be the difference between, "The door ahead is made of thick oak bound in iron, and below the handle has an iron plate with a large keyhole set in it. A well worn and recently used path leads up to the door." (Passive Fail) And, "The door ahead is made of thick oak bound in iron, and below the handle has an iron plate with a large keyhole set in it. Though a well worn and recently used path leads up to the door, the door handle is rather tarnished -- with that much traffic, you'd expect it be be a little more polished from use." (Passive Succeed) There is, of course, a poisoned needle hidden on the door handle. The idea is to use the passive check to give an extra detail that will get the players to pay attention to the door handle and possibly search it, without actually telling them it might be a trap. Besides, the trick works for a lot of things, not just traps... Insight checks are another great example. I use Passive Perception to give the players little details about the mannerisms of someone they're talking to, so the players can get clues as to when to make Insight checks to detect a lie. Passive Perception checks to give clues that might lead to secret passages. Passive Perception checks to give clues about where treasure might be hidden. Passive Knowledge checks to give clues into possible lines of investigation or research. Passive Perception checks to notice interesting little details that are fun to describe but don't always have any real importance to the adventure. Thinking about it, it is, in a way, a means of determining when to give the players an extra detail or two that says, "Hey! This is interesting!" Even then, they don't always notice or pay attention to the relevant detail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Passive vs Active skill checks
Top