Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Passively Perceiving in Dim Light
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7966640" data-attributes="member: 2629"><p>If the perception check relies upon sight, then it is at disadvantage. </p><p></p><p><em>Relies</em> is not a defined term in D&D. Common usage means that it must be dependent, not just utilized. As such, if you could not perceive the thing without seeing it, then the penalty applies. If you could notice it due to sounds it makes (or via other senses) the penalty does not apply.</p><p></p><p>So, a creature using darkvision in dim light:</p><p></p><p>* Tries to spot a creature that is hidden. The creature is stationary, and isn't making any obvious noises. I would rule that the only sense that could detect the creature is sight, so the perception check is reliant upon the sight, and thus the -5 penalty applies.</p><p></p><p>* Tries to spot a creature that is hiding. The creature has been slowly moving up to do a sneak attack on the observing creature. Because they are moving around, the observer has a chance to hear their movement and there is no penalty to the perception check.</p><p></p><p>* Tries to spot a defect in a tapesty. If they use their hands as well as their eyes, no penalty. If they use only their eyes - penalty.</p><p></p><p>* Tries to hear something. No penalty.</p><p></p><p>* Says they want to look around in a cave. I'd look at what is there to be found and determine what it would take for the PC to be using a sense other than sight to find it. Then I'd ask them to describe how they are looking around and would either apply the penalty or not based upon whether they are relying upon sight, or are using a different sense in a way that would assist.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7966640, member: 2629"] If the perception check relies upon sight, then it is at disadvantage. [I]Relies[/I] is not a defined term in D&D. Common usage means that it must be dependent, not just utilized. As such, if you could not perceive the thing without seeing it, then the penalty applies. If you could notice it due to sounds it makes (or via other senses) the penalty does not apply. So, a creature using darkvision in dim light: * Tries to spot a creature that is hidden. The creature is stationary, and isn't making any obvious noises. I would rule that the only sense that could detect the creature is sight, so the perception check is reliant upon the sight, and thus the -5 penalty applies. * Tries to spot a creature that is hiding. The creature has been slowly moving up to do a sneak attack on the observing creature. Because they are moving around, the observer has a chance to hear their movement and there is no penalty to the perception check. * Tries to spot a defect in a tapesty. If they use their hands as well as their eyes, no penalty. If they use only their eyes - penalty. * Tries to hear something. No penalty. * Says they want to look around in a cave. I'd look at what is there to be found and determine what it would take for the PC to be using a sense other than sight to find it. Then I'd ask them to describe how they are looking around and would either apply the penalty or not based upon whether they are relying upon sight, or are using a different sense in a way that would assist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Passively Perceiving in Dim Light
Top