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<blockquote data-quote="haakon1" data-source="post: 4569966" data-attributes="member: 25619"><p>I do a little bit of dialect difference in my Greyhawk campaign.</p><p></p><p>Basically, I assume people know by accent what group one is generally from, across a broad region and whether people are from "around here" or not.</p><p></p><p>There are also racial/ethnic differences in Greyhawk, and my campaign is set in a border region where Baklunish ethnicity/language is on one side, Flannae on another, and "Common" in the country the PC's serve.</p><p></p><p>As for passports and citizenship, I don't worry about it at all. Even which country owns a particular village is often up for grabs in a border region, and some areas are beyond any rule, IMC.</p><p></p><p>But I did have the PC's once get a letter from the ruler letting them quarter in the village they were adventuring near -- basically, the inn had to put them up for free, as part of the village's feudal dues.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4569966, member: 25619"] I do a little bit of dialect difference in my Greyhawk campaign. Basically, I assume people know by accent what group one is generally from, across a broad region and whether people are from "around here" or not. There are also racial/ethnic differences in Greyhawk, and my campaign is set in a border region where Baklunish ethnicity/language is on one side, Flannae on another, and "Common" in the country the PC's serve. As for passports and citizenship, I don't worry about it at all. Even which country owns a particular village is often up for grabs in a border region, and some areas are beyond any rule, IMC. But I did have the PC's once get a letter from the ruler letting them quarter in the village they were adventuring near -- basically, the inn had to put them up for free, as part of the village's feudal dues. [/QUOTE]
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