Past Dungeon magazine adventures you would like to see converted to 3.5

Sunderstone

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What adventures in Dungeon magazines of old would you like to see redone for 3.5? Im curious though I wouldnt mind if the people at Dungeon took note. :]


My picks would be...
1) The Mud Sorcerer's Tomb
2) Ancient Blood (Grant Boucher IIRC, an old Frost Giant hold)
3) The original module with Ember the dragon, forgot what it was called.
 

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The Crypt of Istaris. It was in a special one-adventure issue of Dungeon that was included with Dragon awhile back. A long while back.

I've run it several times over the years, and it holds up really well -- great varied dungeon crawl. :)
 

Just as a note, because I don't know many Dungeon adventures, I have been having fun converting stuff both ways. If there's something you would like converted, let me know. I'd love to do it (as long as it's not too too complicated [i.e. anything meant for players over level 10])

Gorilla
 

"Felkovic's Cat", a Ravenloft adventure from, IIRC, issue #40. It was great, basically giving the House of Strahd treatment to Valachan and Baron Urik von Kharkov.

Also, "A Bad Batch of Brownies" from issue #58. I swear, Lisa Smedman does some of the best stuff! I'd want to see this in 3.5E just because its so hysterical.
 
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My all time Dungeon fave modules have been "Seeking Bloodsilver" in #59 by Chris Perkins, (*highly adaptable* to any campaign).

"Raiders of Galath's Roost" #87 by Skip Williams is also highly adaptable and a decent low level adventure. Though as a 3e module this needs very little updating to be immediately usable.

But there are 20 more I'd like to have. Hell, I'd be all for converting entire *issues*.

Seeing as the products are no longer for sale in any form from the rights holders and there is absolutely no reason to think this is going to change, I expect the only ones who would be upset by this would be those who would "lose" a sale of an entirely different new product because you have found an old rewritten product to use.

Then again - its Dungeon. I am not going to stop buying new ones just because old ones have become more immediately useful.
 
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My Dungeons are packed away in prep for Ivan (now seeming to be turning away from Miami), but there was an issue, I think in the 20's, that had an Illithid on the cover, and the mods were a D&D mod about the Dread Night, a tomb is time warping effects, and an Illithid adventure...I think. :\

Was my favorite issue, but haven't gone through old Dungeons in ages. I just vividly remember that one cover and that the inner adventures rocked. :)
 

Steel_Wind said:
"Raiders of Galath's Roost" #87 by Skip Williams is also highly adaptable and a decent low level adventure. Though as a 3e module this needs very little updating to be immediately usable.
I DM'ed Raiders as my campaign starter. Great adventure, though next time I run it I may stay away from the second half fun as it was. Too many Zhents. Party suffered a TPK on the next leg of the campaign, RttToEE. Damn Cockatrices.

Did you play the Skip's semi-sequel "Woe to Mistledale" by any chance?
 

From oooold Dragon magazines:

1) Citadel by the Sea
2) Pit of the Oracle (incredibly over the top back in 1E, but would be fun to see it retuned to make it more in-line with suggested treasure and CR)
3) I think it was called Spiderhaunt ... a low level adventure full of spidery creatures
 

Dungeon 59 and Dungeon 87 *are* available

Steel_Wind said:
My all time Dungeon fave modules have been "Seeking Bloodsilver" in #59 by Chris Perkins, ... "Raiders of Galath's Roost" #87 by Skip Williams

Seeing as the products are no longer for sale in any form from the rights holders and there is absolutely no reason to think this is going to change, I expect the only ones who would be upset by this would be those who would "lose" a sale of an entirely different new product because you have found an old rewritten product to use.

FYI, both Dungeon 59 and Dungeon 87 are in stock and available.
Y'all can check out the availability of most any Dungeon issue at http://paizo.com/dungeon/products/issues
 
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I have the sequel to Raiders on Galath's Roost. but have not run Woe to Mistledale. I have not run the first part of Galath's, but have recently conluded the second part (where it gets nasty).

I ran a modified version of it which just wrapped up last week. The party was 8 PCs, but they were equal to the task. Only one dicey part in terms of danger to the party, but it did get touch and go when they got webbed.

Details of how it went are here in my high tech campaign log: http://www.dladventures.com/gallery/public/DL_log4.pdf

The relevant parts are at the very end of Session 2 as well as all of session 3 and 4.

I like Skip's stuff, not because it is particularly brilliant - it usually is not. But his material is always competent, well put together in terms of rules compliance (funny about that!) and - above all - I find his stuff very adaptable and easy to modify.

Chris Perkins and Wolfgang Bauer are better authors in the compelling plot sense. They have stronger villains and better story arcs. But as a consequence, their material is more difficult to modify.

Skip does "genericized" very well. I add the flash and context, he inspires basic mechanics. It worked well for me with Galath's Roost.
 
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